電梯問題
本研究主要是研究「電梯問題」: 令某棟建築內任兩層樓都至少有一部電梯連接的建築稱為全能建築,若某棟建築內有m部電梯,每部電梯停n層,f (m, n)為使這棟建築成為全能建築的最高層數。對於不同的m, n,f (m, n)的值為何? 本研究一開始先以一些參考資料為基礎,試著整理出其中未完成的部份。接著,我們針對了一些個別的f (m, n),具體求出其值。令某棟建築內任兩層樓都恰有一部電梯連接的建築稱為完美建築,我們引入了一個新的函數g (n, k)=m,得到了一個與完美建築有關的定理。另外,我們還利用一些構造方法,求出了所有g (3, k)的值。 在這次的研究中,我們成功運用了各種不同的構造手法,得到了一些相關的結果。至於是否能將這些構造方法運用在求出一般的f (m, n)之值?這是我們將繼續探究的課題。
The use of Square shaped wheels in ship harbouring using an inverted catenary surface
Riding around on a flat tire is no fun. It feels really bumpy. But a square wheel may be the ultimate flat tire. There's no way it can roll over a flat, smooth road without jolting the rider again and again. Here, I have constructed a bicycle with square wheels. It's a weird contraption, but you can ride it perfectly smoothly. My secret is the shape of the road over which the wheels roll. A square wheel can roll smoothly, keeping the axle moving in a straight line and at a constant velocity, if it travels over evenly spaced bumps of just the right shape. This special shape is called an inverted catenary. A catenary is the curve describing a rope or chain hanging loosely between two supports. Turn the curve upside down, and you get an inverted catenary--just like one of the bumps in my road. Make the road out of a whole bunch of those bumps all in a row, and you can take your square-wheeled bike for a quick spin. Just as a square rides smoothly across a roadbed of linked inverted catenaries, other regular polygons, including pentagons and hexagons, also ride smoothly over curves made up of appropriately selected pieces of inverted catenaries. As the number of a polygon's sides increases, these catenary segments get shorter and flatter. Ultimately, for an infinite number of sides (in effect, a circle), the curve becomes a straight, horizontal line. In the end, I conclude with possible enhancements in the project that might take us to a whole new world.
Project Motion in Sports
A projectile refers to any body that is thrown in space and falls under the influence of gravity and the motion of such a body is called projectile motion. In this context we will ignore the effects of air resistance to make calculations easier. Through the usage of trigonometric ratios and vectors it is possible to accurately predict the position of a body after a certain time, the maximum height attained by it and the horizontal distance it covers from the point of projection. Horizontal displacement or range of a projectile is the main index of performance in many cases of projectile motion. If air resistance is negligible, there is no net force in the horizontal direction (ΣF = 0; ax = 0) Through this topic we aim to explain the science behind the performed actions and movements in sports such as Golf, Football, Basketball and Javelin throw. Factors Affecting Distance traveled by a projectile: 1. Relative height of release 2. Speed of Release 3. Angle of release Projectile Motion: Theory v/s reality Theoretically optimal angle is about 45° however taking air resistance into consideration the angle reduces to about 42°. Long jumpers use angles of 17-23°. This is because when traveling at ~10 m/s, there is not enough time to generate a large takeoff angle. The game of Golf is based on the trajectory followed by the golf ball as it moves through the air and in this sport we have addressed issues such as the required club face angle and swing speed for the ball to go in the hole. For instance if we have a ten degree driver it will carry the ball lower than a 60 degree wedge and hence it can be deduced from the above statement that a greater angle of the club face launches the ball at a greater angle. Effects of Air resistance can be very large in case of golf. Therefore, the golf ball has dimples on its surface to negate the effect of air resistance. To depict the application of projectile motion in football, we have shot a video on our school’s football field showing the trajectory followed by a football and have addressed issues like horizontal and vertical velocity required depending on the nature of the kick. In the sport of Basketball we shot a video showing a student shooting a 3 pointer. Furthermore with the help of charts, we have calculated the velocity required for a basketball to go inside the hoop at different angles of projection such as 30, 45 and 60 degree. Finally we have included a question to determine whether a ball hit by Sachin Tendulkar will be a six or not using kinematical equations as well as equations related to projectile motion. Hence by shedding light on this wonderful topic we attempt to reveal how an athlete’s brain functions and through years and years of practice and hardwork he is able to accurately predict distances and achieve his goals.