全國中小學科展

2002年

聚苯胺導電高分子二次電池之研製及性能研究

塑膠一向被認為絕緣體。但Heeger,MacDiarmid,以及Shirakawa證實,塑膠可以被改製成電的良導體。這須在高分子合成的過程中,使碳鏈呈現單、雙鍵交錯排列情形。此外,高分子也須加以摻雜(doped),換言之,電子必須在氧化過程中被移除或在還原過程中被加進聚合物。電子移除所留下的電洞,或新加進的電子則可自由在分子鏈上移動,形成導電性。我們所要製備的導電高分子二次電池就是由這個原理完成的。所謂的二次電池(Secondary Cell)簡單的定義就是「可反覆充電、放電,循環使用的電池」,我們將會將其與市售電池比較,並改良出合適商品化的高分子二次電池。我們將以聚苯胺做為我們電池的正極,並用鋅片(原本我們要用鋰金屬的,但其再空氣中即易氧化,因此改採鋅)做為負極,製成一聚苯胺二次電池。The plastics is thought to be a insulator, but Heeger, MacDiarmid, and Shirakawa had proved that conductivity of plastics can be improved by doping other media. The conjugated polymers such as polyacetylene、polyaniline have the interlaced single-double bonds that electrons can move from one side to another side caused the production of electric currents. The purpose of this study is try to study the application of the conjugated polymer polyaniline to make a secondary battery. First, we use the chemical and electrochemical method to compose the polyaniline. Then we test the conductivity of the produced polyaniline and test the current and electrical potential of the polymer battery. The battery that we made from our laboratory has the electric potential about 0.5 volts and the electric current is greater than 50 microamperes. Finally, we also try to use the lithium as cathode to improve the performance of the polyaniline battery.

遞迥數列及渾沌現象

給定一個P∈(0,1),令k0=0, p0=p,定義k1為能使 的最小正整數k,而 ; 相同的,對於給定的kn-1, kn 為能使的最小正整數k, 。若存在kn 使得,則稱p∈ In; 若對於所有n 與kn ,,則稱p∈ I∞。如此區間(0,1)可分解成集合I1,I2,…,I∞。

Gene Targeting Using Chimeric RNA-DNA Oligonucleotide for Capase-10 in Various Cell Types

The process of gene targeting via Chimeraplasty is achieved by using a RNA-DNA oligonucleotide homologous to a gene of interest ,to introduce a single base pair or frameshift mutation in genomic DNA .The extensive use of chimeraplasty is currently limited by wide variation in its gene conversion rates(.01-40%) and its mechanism of action remains to be fully understood. For cell studies, chimeraplasty is an alternative strategy to homeologus recombination in generating gene knockout models.

魚洗水跳現象的探討

In the previous year study, we assumed that the fish basin as a column-shape model in order to exam and explain how the water spouting. This year, we established a reality-like situation of the fish basin to construct our theory base. At this point, round-waves and up-down waves are found as the beginning point of the water spouting. The sound from the basin is the frequency of the vibrations. Meanwhile, this process enables us to understand the causes of four, six, and eight waves. In addition, we tried to change the basin's positions, the capacities of water, the densities of liquids, and the sizes of the containers to demonstrate the theory. Furthermore, we used similar containers, such as high-heel cup and big magnetic bowl to experiment. The results are also corresponded with the theory. These results can also be used to explain the Chinese aeolian bell, clock, shaking bell, etc. That is a major innovation for us. Finally, we obtain better understanding of the abstractive theory though the simulation of the computerized photographs. 魚洗,也稱龍洗,傳說是中國唐宋時代皇帝洗臉的臉盆,內底四條魚紋,麟尾畢具。洗內盛水後,用手摩擦其兩個雙耳,立即發出響亮的嗡鳴聲,並出現美麗了漣漪,水珠四濺,摩擦越快,聲音越響,波浪翻騰,水珠越烈。對此在上一年度的研究中,是將洗盆視為圓柱狀,然後由圓柱狀所建立的模型去解釋水跳的原因,初步瞭解了水跳的原因。今年我們以洗盆真實的情況建立理論模型,在殼體產生共振的圓形駐波及上下駐波,此為水跳產生點,此時殼體發出的聲音就是共振的頻率。也瞭解了有四個、六個、八個、十個波腹的原因。並以改變殼體不同位置、水量、液體密度及洗盆大小等變因應證模型,結果與理論相符合。繼而以高腳杯、大磁碗等類似魚洗盆構造的容器,加以實驗應證,也能符合此理論。甚可推到中國古時候的編鐘、搖鈴、風鈴等器材。對於我們總認為碰撞就產生聲音的觀念實是一大突破。最後經由電腦動畫的模擬,讓此抽象的理論更容易瞭解。

強電場下DNA穿透細胞膜的蒙地卡羅電腦模擬

去年暑假,我們從Newton雜誌得知,布洛貝爾博士(Dr. Gunter Blobel)由於發現了蛋白質如何在細胞之間運送,增進了人們對遺傳性疾病的了解,因而榮獲1999年的諾貝爾醫學獎。同為高分子鏈的DNA,在基因遺傳工程中常被用來在強電場的情況下穿破細胞膜,以進行基因的改造,其穿的物理機制又為何?在一場演講中,我們知道鍵振盪模型(bond-fluctuation model)可用來模擬高分子系統,因此我們想以之模擬DNA在強電場下穿透細胞膜的行為。

聚球藻 RF 一 1 品系生物時鐘之特性

我們成功的用溶氣計偵測到了聚球藻 RF-1 在 28℃下光合作用的概日韻律。和傳統的研究方法比起來,這個方法具有連續偵測的優點,減少因不斷取樣所造成的影響,此實驗可觀察到聚球藻 RF-1 溶氣量之變化圖與一般藻類(如單殼縫藻)不同.在光 /暗條件下 RF-1 之溶氣量的增加與減少均呈週期性變化,而且此變化現象在進入連續照光後仍然可以維持兩個循環以上,這些結果顯示以溶氣計連續偵測聚球藻 RF -1之概日韻律是可行的,而且所得到的變化圖形遠比傳統方法(於不同時間取樣)所得者自然。本實驗同時發現含聚球藻之培養液的溫度,在進入黑暗週期時會有明顯的上升,由於其變化程度比其他藻類明顯,如加以探討應有助於對此藻以及其韻律特性之瞭解。We successfully detected the photosynthesis circadian rhythm of the prokaryote Synechococcus RF-1 under 28℃ by a DO (Dissolved-Oxygen) meter. The advantage of this method, comparing with the traditional methods, is that it can detect signals continuously, reduce the influence of discrete sampling. The DO curves of the Synechococcus RF-1 are different from that of other algae. Under Light/Dark conditions, the DO values of RF-i increased and decreased periodically. The periodic phenomena progressed over two cycles under constant lighting conditions. These results revealed the feasibility of using DO meter to continuous detect the circadian rhythm of the Synechococcus RF-1 The detected DO curves looked more natural than those obtained in the traditional discrete-sampling method. We also found that the temperature of the culture increased in dark cycle. Since the variation is clearer than that of other algae, further investigation will benefit the understanding of the Synechcoccus RF-i and its circadian rhythm.

空間震盪與擴散

筆者將K?Cr?O?置於明膠溶液中煮沸,加入AgNO?水溶液,使之造成空間震盪反應。產生Liesegang ring。並且在研究空間震盪的過程中,筆者在研究過程中同時發展出一個程式,可以完成空間震盪實驗完成之後,由其震盪條紋的時空關係,得知ksp與擴散係數。或者可以在已知ksp和擴散係數的條件之下,預測出空間震盪實驗完成時的情形。We put K?Cr?O? into glutin, boiling it. After it concretizes, add AgNO? aqua into the glutin of K?Cr?O?. It is made to be space oscillation reaction with the Liesegang rings. And when we research for the process of space oscillation, we develop a program which can know the Ksp or diffusing coefficient after finising an experiment in Lablratory. Or we can predict the statement after the experiment on the condition of the Ksp and diffusing coefficient.

台海的冬季訪客-鯔魚洄游的研究

每年一到冬季,常常會看到新聞報導有關烏魚洄游的消息。往往在當季讓漁民有可觀的收穫。恰巧國三的地球科學課時,第四章「地球上的水」有一小段提到:「冬季時台灣海峽由於東北季風吹送,中國沿海的海流向南流至澎湖群島附近,使台灣西南海域的水溫降低,正適合烏魚習性,因此每年在冬至前後左右,大量烏魚為台灣的漁民帶來可觀的魚獲。」為什麼冬季時台灣海峽會因東北季風吹送,中國沿海的海流會南流至澎湖群島附近?台灣酉南海域水溫降低,範圍有多廣?台灣的東南海域呢?烏魚有何習性?適合的海域水溫為何?除了水溫使大量烏魚洄游至台灣西南海域外,是否還有其他的因素?.....經過老師的鼓勵和指導後,我決定把烏魚洄游的情形整理出來並試著找出疑點的答案。

台灣和東亞地區的氣候變遷

由人類活動造成的溫室效應可能導致地球溫度升高,聖嬰現象加劇等現象與災害,本文利用個氣候中心發展出的模式,推估台灣和東亞地區未來氣候變遷的情況,我們發現當大氣中的二氧化碳濃度增加為現在的1.9倍時,台灣地區的年平均溫度將升高0.85-2.50度C而東亞地區將會升高1.46-4.07度C,在同條件下個模式的平均推估量也顯示,台灣地區將每天增加0.10公厘的降水,而東亞地區每天將增加0.08公哩,我們希望這個研究結果可以做為其他相關研究的基礎,使大家提早因應未來氣候變遷所可能引發的種種變化;Greenhouse effect, incurred mainly by human activities may result in lots of phenomenon and damages such as the increasing of the world's average temperature and he aggravation f the "ElNino" effect. In this research, we simulate future metrological values by employing several simulation modes developed by different climate centers and predict future climate changes in Taiwan and East Asia area. We found that when the concentration of carbon dioxide exceeds 1.9 times than current value, the estimated range of the increased year-average temperature are0.85-2.5℃ and 1.46-4.07℃ for Taiwan and East Asia, respectively. Under the same condition, the ensemble mean reveals that the precipitation raises will be 0.1 and 0.08mm per day, for Taiwan and East Asia respectively. We hope our work can be the foundation of other related researches, and all the researches together can help for coping with possible damages caused by future climate changes.

以3DVR虛擬實境融入教學活動設計之研究

面對一個終身學習,多元化學習的社會,學習的方法不再侷限於閱讀或求教於師了,取而代之的是電腦科技的變革。上屆學長利用線上代理人融入遠距教學的作品令我印象深刻,但總覺得少了些趣味及互動性,於是本實驗嚐試將虛擬實境加入線上代理人及遠距教學,利用空間魔法師建構出來的環境,讓使可者能夠融入其中,悠遊在虛擬的世界,並配合鍵盤的滑鼠的控制移動,點選建構出來的虛擬物件,透過超連結連結至網路上的知識網頁,配合線上代理人的互動及帶領,結合了主動、趣味、互動與便利,開創未來的學習方法,一個講求效率、速度及克服空間無時無刻都能學習的環境。With the arriving of 21st century,things are widely different,including the ways of learning. Because of the revolution of multi-media,computer technology will change the traditional way of learning. I was impressed by the master piece 「Long-distance with Agent」 which was done by the schoolmates last semester. But I feel their work still have much room for improvement,so I combine to use the virtual environment with the advantages of their work. Learners can move and click the objects in the virtual reality space,and they can be linked to the knowledge website through the Internet. Learners can enjoy the interesting ,fast,interactive and efficient learning environment. This work is done by the Space Magician Ver3.0, which is used to design a 3D virtual reality environment. And the users can enjoy the net-surfing and through the hyperlinks to get the information.