全國中小學科展

2022年

Introduction of Omed-Omedan Tradition Through Augmented Reality-Based Card Games To Increase The Love of Local Culture

This research is motivated by the differences in the people's perceptions, mainly youth about the omed-omedan tradition. The difference is that many people think that the omed-omedan tradition violates the norms of decency and is also called the pornography tradition. The purpose of this study is to, 1) describe the mechanism of applying omed-omedan tradition recognition attitudes through augmented reality-based card games, 2) analyz the impact resulting from the application of omed-omedan tradition recognition attitudes through augmented reality-based card games, and 3) analyze about the feasibility of application resulting from the application of omed-omedan tradition recognition attitudes through augmented reality-based card games. This research is a type of R&D research conducted at Bali Mandara State High School from July 1-September 6, 2021. The subjects of this study were the teenagers of Kaja Sesetan Indigenous Village and the object of this study was the omed-omedan tradition through augmented reality-based card games. The data collection method used is the literature studies, questionnaires, interviews, and validation questionnaires. Data is processed based on qualitative descriptive approach and quantitative descriptive approach. The results showed that the mechanism of implementing the omed-omedan tradition originated from the download of assistive devices, namely android studios and applications from AR, the impact of augmented reality-based card games was seen as very helpful in the introduction of the omed-omedan tradition and was seen as able to help increase the love of local culture, besides that the media used was also very popular by players because it was seen as interesting and very helpful. Based on the feasibility tests that have been calculated, this game is considered very feasible to implement and researchers hope that the innovations that have been created can effectively provide understanding to help out the local community about omed-omedan tradition.

週期性變化磁場對複合磁體磁浮特性的影響

此研究期望找到穩定磁浮的方法及探討產生磁浮振盪的變因。首先利用吸附上鐵材的磁浮體,觀察其造成的磁浮減震。實驗過程藉由變動磁場,發現週期性變動的磁通量對鐵磁體的磁化及渦電流產生影響,進而改變磁振盪振幅及阻尼係數。研究結果得知磁場的交變頻率越大,會導致磁浮體所受斥力增加且鐵磁體形成的減振效果減緩。另外,複合磁體中受硬磁磁化的鐵磁體在頻率到達一定區間時才能觀察到渦電流的影響,而此區間受複合磁體排列、磁化強度等變因控制。

Dear NEMO~How are you?-動態位置捕捉海水魚及監控環境條件

網路上已經有很多人在做遠端的魚缸環境監控,但監控好環境條件,魚也不一定過得好,本實驗則是導入魚活動的參數,直接分析魚的活動力,以最直接的方式去觀測小丑魚的舒適程度。 本實驗研究目的為利用Arduino監測系統,監測裝置,並應用Blynk程式繪製環境數值趨勢變化圖。 本實驗的監控變因分為四個:水溫、pH值、水濁度,利用Blynk程式建立起一個能長時間即時監控及紀錄的系統,並建立起警示系統作為提醒裝置。 本實驗更進一步的結合Pixy Cam的監控系統,改變溫度及光照週期,並結合Raspberry pi的數據處理功能,自動處理龐大的數據,探討此兩變因對小丑魚活動力的影響。 此實驗是個發想,自動追蹤紀錄並處理大數據,此方法在未來可用來延伸研究養殖小丑魚的各種行為模式。

糖果傳遞問題之研究與推廣

n個人圍成一圈,面向圓心,且逆時針編號1,2,……,n。一開始每人手中有一個糖果,由1號開始,逆時針分別給右邊的人一個、兩個、一個、兩個……糖果,手上沒有糖果的人必須退出。我們將此傳遞規則定義為T_1,2,同理T_(1,2⋯,p)。這個傳遞遊戲,最終會有兩種情形,第一種是由一人獨得所有糖果(成功狀態),第二種是數人間傳遞糖果且形成循環(循環狀態)。 研究後得知,在傳遞規則T_(1,2⋯,p) (p≥2)下,若p=〖p_1〗^(α_1 ) 〖p_2〗^(α_2 )⋯〖p_i〗^(α_i )⋯〖p_j〗^(α_j ) ( 為p的相異質因數),任意的n值(n≥p+1)均可唯一表示成n=(p)^t×(〖p_1〗^(s_1 ) 〖p_2〗^(s_2 )⋯〖p_i〗^(s_i )⋅m)+q (t,m∈N, p ∤〖p_1〗^(s_1 ) 〖p_2〗^(s_2 )⋯〖p_i〗^(s_i ), (m,p)=1, q=1,2,⋯,p),令S=(p^t (p-q)+(pq-1))/(p-1)+R⋅p^t,則當m=1時,最終為成功狀態,且獨得糖果者的初始編號為S;當m≥2時,最終為循環狀態,且由m人循環傳遞糖果,而此m人的初始編號是S, S+p^t 〖p_1〗^(s_1 ) 〖p_2〗^(s_2 )⋯〖p_i〗^(s_i ), ⋯⋯ , S+(m-1)⋅p^t 〖p_1〗^(s_1 ) 〖p_2〗^(s_2 )⋯〖p_i〗^(s_i )。上述公式中的R值,可透過我們研究出來的「R值迭代法」求得。更進一步,我們也找出達到成功狀態或循環狀態的最小傳遞數。

A.N.T.s: Algorithm for Navigating Traffic System in Automated Warehouses

According to CNN Indonesia 2020, the demand for e-Commerce in Indonesia has nearly doubled during this pandemic. This surge in demand calls for a time-efficient method for warehouse order-picking. One approach to achieve that goal is by incorporating automation in their warehouse systems. Globally, the market of warehouse robotics is expected to reach 12.6 billion USD by 2027 (Data Bridge Market Research, 2020). In this research, the warehouse system studied would utilize AMR (Autonomous Mobile Robots) to lift and deliver movable shelf units to the packing station where workers are at. This research designed a heuristic algorithm called A.N.T.s (Algorithm for Navigating Traffic System) to conduct task assigning and pathfinding for AMR in the automated warehouse. The warehouse layout was drawn as a two-dimensional map in grids. When an order is placed, A.N.T.s would assign the task to a robot that would require the least amount of time to reach the target shelf. A.N.T.s then conducted pathfinding heuristically using Manhattan Distance. A.N.T.s would help the robot to navigate its way to the target shelf unit, lift the shelf and bring it to the designated packing station. A.N.T.s algorithm was tested in various warehouse layouts and with a varying number of AMRs. Comparison against the commonly used Djikstra’s algorithm was also conducted (Shaikh and Dhale, 2013). Results show that the proposed A.N.T.s algorithm could execute 100 orders in a 27x23 layout with five robots 9.96 times faster than Dijkstra with no collisions. The algorithm is also shown to be able to help assign tasks to robots and help them find short paths to navigate their ways to the shelf units and packing stations. A.N.T.s could navigate traffic to avoid deadlocks and collisions in the warehouse with the aid of lanes and directions.

利用深度學習將黑白影片色彩化

1920年代和1930年代,攝影設備剛剛起步,攝影設備只能拍攝黑白圖像的照片或影片,但仍有許多經典電影被記錄下來。如今,隨著科技的進步,攝影設備也在不斷迭代,彩色成像技術和高品質成像技術不斷被更好的技術所取代。因此,如何將黑白圖像轉換為彩色圖像成為一個重要的研究課題。本研究的目的是將黑白影片轉換成彩色影片。我們的方法可以分為兩部分:彩色化模型設計和影片連續性優化。在顏色轉換模型設計部分,我們使用了生成對抗網絡(GANs)技術,基於U-Net設計了5個模型,並使用COCO數據集訓練顏色生成模型。在電影連續性優化部分,我們首先使用景觀數據集中微調的前五個模型中最好的模型。在這個過程中,我們發現模型生成的影片存在顏色不連續的問題。因此,我們設計了三套方案來解決,比如使用H.264重新編碼生成電影,使用平均像素的色調值提高電影的色調穩定性,使用ORB預測個別幀。結果表明,影片的色彩轉換效果表現優異。

建立大鼠模式之新行為派典以研究跨模式注意力的動態轉換歷程 Rapid switching of attention modality in a novel cross-modal selective attention paradigm in rodents

我們的感官不斷地提供超過大腦可以處理的信息,所以需要注意力來選擇性的處理重要的感官信息。雖然研究指出,人類有能力處理在同時呈現的不同感官刺激中集中注意力在一種感官,但對於這樣的跨模式注意力如何快速移轉在感官間仍不理解。要回答這些問題,首先要建立良好的行為派典,我們才能夠從中研究跨模式注意力的轉換歷程。在本研究,我們設計了一個新的派典,允許自由行為的老鼠在同時呈現的聽覺和視覺刺激間動態地轉移注意力,並透過老鼠的行為選擇反映出他們當下的注意力焦點。我們觀察到老鼠面對同樣的聽覺與視覺刺激時,能在不同的狀況下,將注意力焦點專注於其中一個感官刺激,並忽略另外一個; 且能在單一次刺激呈現之間快速的移轉注意力焦點。這些結果證實我們建立了一個新的跨模式注意力派典,我們能在未來的實驗中研究背後的神經迴路機轉。

探討橙皮苷(Hesperidin)及綠原酸(Chlorogenic acid)混合處理對結腸癌細胞(HCT116)存活率的影響

癌症常年在我國十大死因中位居第一,而其中結腸、直腸和肛門癌的死亡率排第三,並有逐年增加趨勢。中草藥萃取的藥物分子已被證實可抑制癌症,研究發現橙皮苷 (Hesperidin) 及綠原酸 (Chlorogenic acid) 可協同抑制具有雌激素受體ERα及ERβ的乳癌細胞 (MCF-7),並推測藥物是作用在雌激素受體/粒線體路徑,然而是哪類雌激素受體會受影響則缺乏資料。故本研究以MTT assay探討橙皮苷、綠原酸對缺乏ERα表現之結腸癌細胞 (HCT116) 的影響。結果顯示藥物單獨及混合作用下,當綠原酸濃度600 μM以上時能顯著抑制HCT116並具有劑量效應,然而橙皮苷及綠原酸對HCT116協同效應較不顯著,推測ERα在雌激素受體/粒線體路徑中扮演重要角色且參與在橙皮苷及綠原酸對MCF-7毒殺的協同效應中;因此推測上述藥物在不同細胞中可能作用於不同的抑制路徑,將來會以三陰性乳癌細胞為對象,進一步確認ERα扮演的角色,期望可在橙皮苷混合綠原酸抑制乳癌的路徑上提供更多證據。

Bio-Circular-Green Superabsorber

As the world has become concerned about the global waste crisis and global warming, there has been a surge of research within materials science to find materials that would replace plastic, such as bioplastics or biodegradable materials, in order to reduce environmental pollution. Plastics generates the microplastics that allowed them to become cross contamination enter the ocean through land, sea and river. Science research found (Lusher et al. (2017)) over 220 species of marine animals ingested microplastic, half of them are considered relevant for commercial purpose and increasing the risk of human consumption as it can induce immune response, oxidative stress, cytotoxicity, alter membrane integrity and cause differential expression of genes. Thailand is also experiencing such a challenge, as seen by the overabundance of plastic waste that might take centuries to decompose. For example, around 1680 million personal hygiene products such as diapers, sanitary napkins, and tampons are used each year. This study highlights the use of naturally accessible absorbent fibers from malva nut (Scaphium scaphigerum) (G. Don) Guib & Planch.), which is widely available and biodegradable in nature and has a low carbon footprint. This study also aimed to develop natural absorbent pads using compostable spun, external layers, and biodegradable glue. A prototype sanitary napkin with biodegradable absorbent pads was developed and evaluated for absorption ability, absorption rate, pH, and biodegradability. The absorbent material absorbed up to 19 times its weight in 2 minutes and 33 times its weight in 2 hours, which is enough for an average of 80-150 mL of menstrual blood. The prototype napkin deteriorated within 99 days, based on naked eye observation. Some signs of degradation and microorganisms growing on the prototype were also observed from scanning electron microscopic images. According to the findings, natural absorbent pads made from malva nut have the potential to be converted into sanitary napkins. Furthermore, it is proposed that the components, which include superabsorbent renewable materials, spinning compostable layer, external compostable layer and biodegradable glue, may be used in a variety of goods, including adult diaper pants, incontinence pads, and laboratory bench mats.

探討青少女睡眠型態、鼻結膜炎與壓力對黑眼圈之相關性

青少女的身體意象是自我概念發展的重要指標,而黑眼圈是青少女常見的身體意象困擾之一。為了探討相關因素對黑眼圈大小的影響,本研究收集69位青少女的臉部資料,透過影像分析,測量黑眼圈的大小,並利用問卷記錄受試者拍攝期間之匹茲堡睡眠品質質量表、青少年鼻結膜炎問卷、壓力知覺量表以及睡眠日記等。研究結果顯示週末與週間睡眠型態、鼻結膜炎及壓力三項變因與黑眼圈嚴重度之關聯性達統計上的顯著意義。