Discovery, Cloning and Recombinant Expression of a Coral Peptide with anti-Bacteria activity
Inflammatory Bowel Disease (IBD) is a prevalent disease of the West which pathogenesis is driven by a combination interaction between bacteria and inflammatory cells. In this study, two Kazal domain peptide from Palythoa Caribaeorum were identified. They were found to exhibit serine protease inhibitory, anti-bacterial effects and low toxicity, making them ideal candidates for IBD treatment due to their ability to inhibit inflammatory cell migration and bacterial load. We amplified their coding DNA sequences via PCR and ligated the resulting PCR product into pGEX-4T3 vector. The recombinant plasmid was verified by sequencing, and restriction digest before being transformed into competent E.coli cells. Following transformation, we induced target peptides expression by IPTG to confirmed successful transformation and peptide production. Selected transformed bacterial colonies were expanded in LB broth before mixing with glycerol and frozen in -80°C freezer to complete the process of cell bank production.
費馬多邊形數定理之延伸探討
本研究旨在研究費馬多邊形數定理(任意非負整數必可表成k個k邊形數的和)的一般化情況,也就是說,任意非負整數是否能表成給定的二次多項式數列中所選取的γ項和。以數學模型敘述,就是探討對一個已知的二次多項式an2+bn+c,是否可找到一正整數γ,滿足∀x∈N∪{0},∃α1,α2,…αγ,使得x=∑γi=1(aαi2+bαi+c)。 本作品主要探討若此探究模型存在,那麼數列〈an 〉的一般式an2+bn+c與γ值之間會存在什麼關係,並期望能運用一個簡潔明瞭又一般化的數學式表示。本文亦提供另一個數學模型,探討γ值與某些特殊係數a,b,c之間的關聯性。而本文探尋[a/2]n2+[b/2]n+1,a∈N,b∈Z,a+b≡0(mod 2)(此為本文主要探討的二次式),求得此二次式所對應之γ值的方法為先令p=[2a/(a+b)]+2,再藉由所建立的模型二,求出[(p-2)/2] n2+[(4-p)/2] n的γ值,接著再用所建立的模型一來求得[a/2]n2+[b/2]n+1的γ值,進而依循此方法最後得出任意形如[a/2]n2+[b/2]n+1的二次式之γ值。
Development of Models for Performance Index (PI) and Score Index(SI) of Individual players based on 5 European Soccer Leagues
Most football managers are not aware of the need for analysis of soccer data, which is one of the dynamic sports. In this study, we developed a statistical model with performance indicators and score indicators of individual soccer player based on various event data including dynamic features such as goal, assist, pass, etc. In this study, the correlation between the dependent variables and the explanatory variables, and each explanatory variable was confirmed through the correlation analysis to solve the problem of multiple communicability from the regression model and to analyze the statistically significant preliminary model. In addition, we analyzed the correlation between individual rating of the players and the data recorded in the soccer games, and found that there has been a problem with the rating of the soccer players evaluated by the reporters and the soccer statistics site. To solve this problem, we developed a model that best fit the performance indicators of individual soccer player using the linear regression model and the beta regression model. The performance index model of the athletes was developed by comparing the R-squared value and the mean absolute percentage error of two models, the linear regression model and the beta regression model, and found out the beta regression model is better model to use. By using the estimated regression coefficients of the regression model we made new PI model. Score Index, which is the attractive point of soccer, was developed by comparing Poisson regression model and negative binomial regression model based on AIC value, and the one using negative binomial regression model was found to be better. Through the model developed by this study, it is possible to collect the event data recorded by individual athletes for each soccer game, and obtain the PI & SI index which are the athlete performance index models. This allows us to evaluate each team's players objectively, analyze the team's deficiencies, and provide tools to find players, who can fill in the missing positions of the teams. This study can also be utilized to grasp the performance of athlete in real time by simulating the resultative model.
Graphene Nanoplatelet-Embedded Acrylic Paint for Low Cost Waterproof Paintable Capacitive Sensors and Free Standing Supercapacitors
Modern capacitive touch input and proximity sensing technologies are rigid and limited to flat substrates making it impossible to apply them onto objects with irregular geometries like textiles or car handles. Furthermore, the high cost restricts the applications to small surfaces and cannot be scaled up to be applied on large surfaces such as walls. Therefore, a paint-on scheme would broaden the applications of capacitive touch input and proximity sensing devices. Paintable capacitive sensors are an emerging technology hindered by the high cost and lackluster properties of conductive paints. Existing conductive paints utilize expensive filler materials such as silver and gold to achieve high conductivity but suffer from low surface area. High surface area is critical for capacitive proximity sensors to detect objects from far distances and for overall sensitivity. Carbonaceous alternatives using micronized graphite exhibit low conductivity, require high loadings and most disintegrate when in contact with water. Multilayer graphene nanoplatelets are investigated for their high conductivity, high surface area, low cost, flexibility and eco friendliness. A waterproof acrylic latex is combined with multilayer graphene and dispersed via bath sonication. The optimal time of sonication and optimal graphene loading is determined through systematic testing. An Arduino Uno is loaded with a CapSense library and the graphene based paint is utilized as the interface to sense both touch and proximity.