Inverter
PURPOSE: The purpose of making an Inverter which gets charged with the help of sound energy, produced by speakers for instance, and regenerative shock absorbers which are used in cars so that we can easily charge the inverter with the help of sources which we use in daily life. PROCEDURE: The regenerative shock absorbers are capable of generating electricity when a car moves over bumps. It works by hydraulic fluid passing through a turbine. When the fluid passes through turbine, the turbine turns a small generator and more power is created. A piston is disposed for reciprocating motion within a cylinder as a vehicle’s suspension system deflects. Hydraulic fluid passes through a hydraulic motor to turn its shaft. The hydraulic motor shaft is connected to an electric generator to generate electricity. The second source of energy to charge the inverter is by the help of sound produced in day to day life. Some piezoelectric sensors attached to the board as soon there is a tap or any kind of vibration on the board these and convert them to electrical signals. This means that parasitic energy of busy roads, railroads, footpaths and runways near population centers can be converted into electrical energy that can run public lighting, or fed back into the grid. DATA: The data which have been collected with some experiments is that on an average piezoelectric can produce 330W of power. • When sound pressure is around 62 dB, the frequency is of 102 Hz. • Sound pressure is of 65 dB the frequency is of 500 Hz. Another case when the regenerative shock absorbers come in contact with the piston it produces an average power of 340W-350W. CONCLUSION: With the use age of piezoelectric sensors and regenerative shock absorbers we can produce electricity at a very low cost for inverters; these inverters can provide electrical supplies to the house. The most important reason to make such kind of innovation is one because it is money efficient, second this can come in handy for those who can’t afford to buy inverters at a very high cost and then when charging these inverter these people have to use their electrical supply!
彩色蠶繭之研究
近幾年來,蠶繭彩色化已引起廣泛的注意,日本與中國大陸紛紛投入此研究領域。我們用食用色素、酸性染料和活體染色劑中性紅等色素水溶液,以沾附於桑葉餵食、浸泡蠶體、注射入蠶體血腔等方法,使白色繭品系的家蠶生產出多種顏色的彩色蠶繭,其中以附於桑葉餵食最有效率,我們就此法找出投與色素的有效期間,可以比日本、中國的方法更節省色素。同法處理黃色品系的家蠶則產生黃色與所加色素的混合色蠶繭。由於這樣得到的彩色蠶繭放久了都會褪色,我們試用奈米色素餵食家蠶所得彩色蠶繭,與一般食用色素所製成的彩色蠶繭比較,發現對各種光照、清潔劑清洗等處理,用奈米色素所得蠶繭明顯較用一般食用色素所得蠶繭不易褪色。這樣用奈米色素生產的彩色蠶繭,因為解決了褪色的問題而更具有潛在的產業價值。To make silkworm cocoons with different colors has received a great attention recently. Japan and China have invested great resources in this field of the study. In order to let white cocoon silkworms produce cocoons of different colors, we used the aqueous solutions of food dyes, acid dyes and neutral red, and fed the worms with mulberry leaves immersed with such aqueous solutions, or directly soaked or injected them with the solutions. We found that using mulberry leaves immersed in the dye solutions was the best approach. We improved this approach by finding a critical, effective time of applying dyes. It saved the dyes and labor than those of Japan and China. We also found that yellow cocoon silkworms produced yellow and mixing colored cocoons by the mulberry leaf feeding method with the same dyes. Because all colors of the cocoons mentioned above faded easily, we furthermore tested nano-dye and found that colors of the cocoons had better resistant to fading away in washing with detergents under various types and intensities of light illumination. This result suggested that nano-dye has a potential in solving the fading problem of the colored cocoons.
Amazing Fairy Chess -討論多元方形鏈的數量
在這篇研究報告中,我們討論的是一種方形集合圖形的數量。”多元方形鏈”約略在 60 年代被提出,衍生出一系列的問題和遊戲,例如熟知的電玩軟體 『 俄羅斯方塊 』 ,或是 『 益智積木 』 的遊戲,都是多元方形鏈的應用。在這些問題當中,最令人頭痛的難題就是 n 元方形鏈的圖形總數。為了解決這道難題,我們採用一種轉換方法將圖形轉換成序組,並且給出序組的性質,再據此寫成 C 語言的程式;反覆地修改程式以增進執行效率及速度,最後利用該程式成功地統計出圖形總數。 In this report, we discussed the amount of polyominoes, the graphs of a set of squares. “Polyominoes” has been brought up in 1960s, and later developed into a series of questions and games, such as a well-known video game — Tetrix, and the game of puzzle blocks. Both are the applications of polyominoes. Among those questions, the toughest one is the amount of n-polyominoes. To solve this problem, we used a method which transforms the graphs into sequences. By looking into the properties of those sequences, we obtain a set of rules that can be used to determine the quantity of n-polyomines. The rules are implemented into computer codes in C language with proper modifications made to speed up the efficiency of our algorithm. The computational results show that the amount has been successfully calculated.
探討聲致發光效應中,改變溫度,濃度,液體種類,頻率對氣泡發光的影響?
聲致發光效應(sonoluminesence)為最近二十年來相當新穎的研究領域,其基本原理是利用超聲波將水中的氣泡集中,並使之隨著超聲波快速且連續的膨脹壓縮,當氣泡被壓縮至最小時溫度急遽上升,並放出藍白色的光芒。正因為這是一個嶄新的領域,所以許多實驗是以嘗試錯誤的方法去進行,但也因此發現了一些特殊的現象:1. 氣泡在正常的頻率(30kHz)以外,經過一段不可發光的頻率後,還可在更高頻率(接近40kHz)的地方發光2. 氣泡發光效率曲線在不同性質溶液中的差異3. 針對高頻率發光及雙泡發光的部分,做了兩個相關的假設並進一步驗證,得到了相當特別的結論。至今已有許多關於此研究的成果發表,但對於同時兩顆氣泡存在並發光的雙泡發光現象(double-bubble sonoluminesence)卻還很少人研究。因此我們嘗試較系統化地分析雙泡發光,期望能夠對這個現象有進一步的認識,並對日後的多泡發光(muti-bubble sonoluninesence)研究奠定基礎。Sonoluminescence has been a very popular topic for the past twenty years. Single-bubble sonoluminescence occurs when an acoustically trapped and periodically driven gas bubble collapses so strongly that the energy focusing on collapse leads to light emission. Because it is a new topic, few related experiments on this issue have been carried out before. However, while doing the research and making adjustments at the same time we discovered some special phenomenon: 1. Besides the normal amplitude frequency (30kHz) added on the bubble, we found that after a period of frequency which can not emit, the bubble is able to remain and emit in higher amplitude frequency (about 40 kHz). 2. We also compared the emission efficiency when bubbles are in different liquids. 3. To explain part of the results in high frequency and double-bubble sonoluminescence, we made two assumptions and attempted to demonstrated them in the end of the report. Some research studies in this field have been released already; nevertheless, few people concentrate on “double-bubble sonoluminescence.” Therefore, we attempt to systematically analyze the emission of double-bubble, expecting to have more comprehension of this marvelous effect and also establish the fundamental background to “muti-bubble sonoluninescence.”