魚洗水跳現象的探討
In the previous year study, we assumed that the fish basin as a column-shape model in order to exam and explain how the water spouting. This year, we established a reality-like situation of the fish basin to construct our theory base. At this point, round-waves and up-down waves are found as the beginning point of the water spouting. The sound from the basin is the frequency of the vibrations. Meanwhile, this process enables us to understand the causes of four, six, and eight waves. In addition, we tried to change the basin's positions, the capacities of water, the densities of liquids, and the sizes of the containers to demonstrate the theory. Furthermore, we used similar containers, such as high-heel cup and big magnetic bowl to experiment. The results are also corresponded with the theory. These results can also be used to explain the Chinese aeolian bell, clock, shaking bell, etc. That is a major innovation for us. Finally, we obtain better understanding of the abstractive theory though the simulation of the computerized photographs. 魚洗,也稱龍洗,傳說是中國唐宋時代皇帝洗臉的臉盆,內底四條魚紋,麟尾畢具。洗內盛水後,用手摩擦其兩個雙耳,立即發出響亮的嗡鳴聲,並出現美麗了漣漪,水珠四濺,摩擦越快,聲音越響,波浪翻騰,水珠越烈。對此在上一年度的研究中,是將洗盆視為圓柱狀,然後由圓柱狀所建立的模型去解釋水跳的原因,初步瞭解了水跳的原因。今年我們以洗盆真實的情況建立理論模型,在殼體產生共振的圓形駐波及上下駐波,此為水跳產生點,此時殼體發出的聲音就是共振的頻率。也瞭解了有四個、六個、八個、十個波腹的原因。並以改變殼體不同位置、水量、液體密度及洗盆大小等變因應證模型,結果與理論相符合。繼而以高腳杯、大磁碗等類似魚洗盆構造的容器,加以實驗應證,也能符合此理論。甚可推到中國古時候的編鐘、搖鈴、風鈴等器材。對於我們總認為碰撞就產生聲音的觀念實是一大突破。最後經由電腦動畫的模擬,讓此抽象的理論更容易瞭解。
彩色蠶繭之研究
近幾年來,蠶繭彩色化已引起廣泛的注意,日本與中國大陸紛紛投入此研究領域。我們用食用色素、酸性染料和活體染色劑中性紅等色素水溶液,以沾附於桑葉餵食、浸泡蠶體、注射入蠶體血腔等方法,使白色繭品系的家蠶生產出多種顏色的彩色蠶繭,其中以附於桑葉餵食最有效率,我們就此法找出投與色素的有效期間,可以比日本、中國的方法更節省色素。同法處理黃色品系的家蠶則產生黃色與所加色素的混合色蠶繭。由於這樣得到的彩色蠶繭放久了都會褪色,我們試用奈米色素餵食家蠶所得彩色蠶繭,與一般食用色素所製成的彩色蠶繭比較,發現對各種光照、清潔劑清洗等處理,用奈米色素所得蠶繭明顯較用一般食用色素所得蠶繭不易褪色。這樣用奈米色素生產的彩色蠶繭,因為解決了褪色的問題而更具有潛在的產業價值。To make silkworm cocoons with different colors has received a great attention recently. Japan and China have invested great resources in this field of the study. In order to let white cocoon silkworms produce cocoons of different colors, we used the aqueous solutions of food dyes, acid dyes and neutral red, and fed the worms with mulberry leaves immersed with such aqueous solutions, or directly soaked or injected them with the solutions. We found that using mulberry leaves immersed in the dye solutions was the best approach. We improved this approach by finding a critical, effective time of applying dyes. It saved the dyes and labor than those of Japan and China. We also found that yellow cocoon silkworms produced yellow and mixing colored cocoons by the mulberry leaf feeding method with the same dyes. Because all colors of the cocoons mentioned above faded easily, we furthermore tested nano-dye and found that colors of the cocoons had better resistant to fading away in washing with detergents under various types and intensities of light illumination. This result suggested that nano-dye has a potential in solving the fading problem of the colored cocoons.
Amazing Fairy Chess -討論多元方形鏈的數量
在這篇研究報告中,我們討論的是一種方形集合圖形的數量。”多元方形鏈”約略在 60 年代被提出,衍生出一系列的問題和遊戲,例如熟知的電玩軟體 『 俄羅斯方塊 』 ,或是 『 益智積木 』 的遊戲,都是多元方形鏈的應用。在這些問題當中,最令人頭痛的難題就是 n 元方形鏈的圖形總數。為了解決這道難題,我們採用一種轉換方法將圖形轉換成序組,並且給出序組的性質,再據此寫成 C 語言的程式;反覆地修改程式以增進執行效率及速度,最後利用該程式成功地統計出圖形總數。 In this report, we discussed the amount of polyominoes, the graphs of a set of squares. “Polyominoes” has been brought up in 1960s, and later developed into a series of questions and games, such as a well-known video game — Tetrix, and the game of puzzle blocks. Both are the applications of polyominoes. Among those questions, the toughest one is the amount of n-polyominoes. To solve this problem, we used a method which transforms the graphs into sequences. By looking into the properties of those sequences, we obtain a set of rules that can be used to determine the quantity of n-polyomines. The rules are implemented into computer codes in C language with proper modifications made to speed up the efficiency of our algorithm. The computational results show that the amount has been successfully calculated.
Developing Swarm Intelligence with Flying Robots for Life Saving
Purpose of the research I had a bicycle accident eight months ago and I suffered an opened humeral fracture. I wasn’t able to get up on my feet, I had to suffer on the ground while a couple accidentally walked there, and they called the emergency services, I lost a lot of blood and the doctors had to cut a small piece of muscle out of my biceps. Now this shouldn’t have happened if there were a faster method on making first aid. Example an intelligent flying robot could easily handle this situation. Procedures There is a hexcopter and a quadcopter. Both of them has cameras with live image transmissions in Full HD and they also have GPS. They are equipped with a lot of sensors (image recognition with Raspberry Pi, 6 axis distance sensors, long range communication modules) and with these they are able to solve problems just a bird or a human does. These drones can communicate up to 1.8 kilometers, they communicate with the main server, they share their knowledge with each other and this way they can learn about the world and about the terrain that surrounds them. In a very basic way they are able to learn… Each time they make their flying techniques smoother and their database is growing. These drones can cooperate and save lives faster than humans do. They are also able to fly in non-accessible zones by themselves with no human help. For example with their sensors they can fly in and map buildings that are inaccessible for people. They can also do artificial farming with their object recognizing features, like recognizing plants and colors. (Right now they are calibrated to look for survivors alone in the mountains/forests.) They go to a given GPS coordinate then they are flying in a spiral form to find the injured people in less than a half hour. I really hope that one day these flying intelligent machines will save lives! Note: (I probably can only take one drone with myself to Taiwan, because of the traveling restrictions on planes.)