Development of an ECG-System using AndroidTM and Modified Bluebeatc Hardware
Electrocardiograms are important medical devices used to monitor the cardiac activity of patients over a period of time. Designed to provide convenient monitoring of patients, although most useful, ECG’s however are expensive and usually not portable, limiting its availability and therefore usefulness. Taking advantage of current technological developments, the researchers developed an ECG System with Androidâ„¢ smartphone based monitor, and Bluebeat© ECG Front circuit based electrodes. The system is divided into two, software and hardware interface. The developed software interface code used an Android based Java language which displays the converted ADC values in the LCD. Saving and user friendly features were also included in the smartphone. The hardware interface is composed of the ECG front and the Data Acquisition Module. The ECG front contains the filters and amplifiers that will receive the human cardiac signal. The DAT Module will then receive it with its Gizduino (Arduinoâ„¢ clone) microcontroller which converts the analog signals into ADC values, and finally sends it to the smartphone using Bluetooth© wireless communication. The first phase of data gathering used signal generator and indicates the system’s accuracy and speed. The second phase testing of the study meanwhile utilizes the ECG front to get actual cardiac signals from human. This phase has already been done, though it still needs more polishing and further trials. For the final testing, nine patients of varying ages and cardiac health status will be taken with ECG readings, three replicates from the developed ECG system, and one from an actual ECG device. Using cardiologists’ and patients’ feedback, the user friendliness and accuracy of the ECG-system will be confirmed, and further modifications shall be made. Lastly, the overall cost of producing the ECG system shall be compared to the price of an ECG device, to see if the developed system is indeed cheaper. However, it is ensured that the system is far more portable than its bulkier ancestors. Once the project is fully finished, the accuracy, replicability and usefulness of the system shall be confirmed using F-test.
A Study For Heavy Metals Detection Using The Solubility change of Different Kinds Solute
A research on how a solution mixed with two or more solutes affect the solubility of each solute was done. If different solutes are put in a solution with a specific concentration, the solubility of the single state solute increases, stays the same, or decreases. The difference in solubility caused by several solutes will give solutions on selectively collecting heavy metals from bodies of water polluted by these heavy metals even more effectively. To test the changes in the solubility of the solution with several solutes, sedimentation has been used; however, colorimetric analysis was also done to observe the changes in color of solutes that show color in the solution. Nitrate compounds of Sodium, Magnesium, Strontium and Potassium were used for the typical metals, and for the transition metals, nitrate compounds of Silver, Cadmium and Lead were used. Test results show that Sodium decreased the solubility of Lead, and as the concentration of Sodium increased, the solubility of Lead increased too. On the other hand, K increased the solubility of Pb, and as the concentration of K increased, the solubility of Pb decreased. We can use the radius of ions and the enthalpy of hydration to explain the changes in solubility. In the case of Cd, as the concentration of K, Mg and Sr increase, the solubility of Cd increased with it. This is because the difference between the ionic radii of Cd and the other ions (K, Mg, Sr) has a tendency to increase in solubility in the enthalpy of hydration. Also, as the concentration of Ca increased, there was a tendency in which the solubility of Cd decreased. This is because the ionic radii of Cd and Ca are similar to each other and there was a tendency that the solubility decreased in the enthalpy of hydration. Through this experiment, the study shows the tendency of the change in solubility of several solutes by comparing ionic radius and the enthalpy of hydration, and if this result is used, the processing of certain heavy metals in the bodies of water can be even more effectively used than the previous method.
The discovery of America
1.- Purpose of the research This Game is a new education system, where we take as reference a historical event called "The Discovery of America." The objective is to implement a new way of teaching materials using the technology developed in recent decades, where the teacher uses a modern and educational support to keep the mind of the student in ongoing activity; this will allow greater retention which gives result better understanding and more knowledge. The system is designed to model how to teach with the versatility of being a teacher to provide knowledge through a book because it contains the text outlined and summarized the history and examination by the implementation of questions that offer 4 possible answers and answering incorrectly restart the game, it forces the player to pay attention and remember information. 2. Procedures It divided the two-step strategy: 1. Define the game. The player is asked to bring the features of the game. It must recognize three: a) The technical aspects, allowing the appropriation of technological language and sometimes the understanding of the technology used to play is essential for future acquisitions; b) the commercial tab: identify which company developed the game, age or classification suggested, price, where purchased, country of origin, etc.., a review of the business tab allows to point out habits, and c) a description of the game, review of the plot, characters, history, objectives, modality, gender (role, simulation, strategy, battle, etc..) duration, etc.. This category allows the recognition of recreational preferences of the subject. 2. Thinking the game. Before, during or after the game the subject must think what you do to win or how the game unfolds. Contrary to what seems, while playing one thinks and sometimes thinks that performing other tasks and this time it is the player or the viewer understand the way it works and identify the physical or mental is used to play, trying to understand what I do but most of all how I do it, it is metacognition. 3. Data This prototype is structured in RSS: stands for Ruby Scripting System: System with Ruby Scripting for games. Object-Oriented programming "OOP" is a model used by the most programming languages, that lets you use objects and their relationships to program what will be the final application. In order to expand its use were included languages spoken in America and expanded platform for different operating systems. 4. Conclusions With this fun game is a simple way to learn the story in time, the environment and the circumstances where the player is the student of our system that shapes the teacher, book review, making it a modern and practical way to teach with the advantage of keeping the mind active during the use of our game, this allows the continued interest in the student normally lost in conventional classes.