討論顯微鏡下的化學反應
由於想了解化學反應的微觀形態,我們設計微型化學反應裝置來比較巨觀(傳統型)與微觀(創新型)化學反應間的差異,並探討其實用及環保方面的問題。在顯微鏡底下,我們觀察化學反應的沉澱結晶及電解反應,嘗試以各項變因(溫度、濃度、聲波…等)來觀察其結晶的型態。我們已成功地將實驗藥品用量減少到一滴(約0.04ml),並以微觀的角度觀察化學反應的過程。在實驗中,發現反應進行時,粒子會不斷流動,經查證後為愛因斯坦所提出的布朗運動,並且測得硫顆粒的直徑大小約4.2 ~ 6.7 微米。不同聲波所造成硫粒子的移動速率不同,而不同溫度的部份,我們發現→每增加十度硫粒子移動速率增加約兩倍。在面積4.392×10-4cm2 範圍內大約有250~300 顆硫沉澱的粒子。本實驗成功地將顯微鏡應用在化學領域上,若將此實驗推廣,可達到污染少、觀察實驗的時間短、用量少的目標。此實驗是邁向化學微觀世界,一種值得嘗試且創新的方法。In order to compare the differences between the chemical reactions of macroscopic reactor and microscopic reactor, we have designed a device of chemical reaction and researched into the problems of their environmental protections and practical aspects. Under the microscope, we observed not only their precipitating crystal compound from the chemical reaction and electrolytic reation but their types of crystal. We have successfully reduced the dose to one drop ( about 0.04ml) and observed the process of their chemical reaction from the angle of microscopic reactor. During performing the experiment, we found the particles would keep flowing while the reaction was working. It was proved as "Brown motion" introduced by Einstein. The diameter of these particles were around 4.2~6.7μm. We find that different sound waves and temperatures,the motion speeds are quite different. And the movement rate increases about two times as the sulfer particles increase 10℃ each time .Within the measure of area of 4.392×10-4cm2,there are 250~300 sulfer particles.The experiment has successfully used a microscope in the field of chemistry. If we popularize the experiment, we can reach the goal of less pollution, fewer the dose and time-saving observation. It’s an innovation to step to the world of chemical microscope world.
輸贏一線間-淘汰賽的相關探討
單淘汰賽是一種失敗一次即遭淘汰的賽制;在此假定每位選手都有一相對應的能力數值,本文主要探討在均高的單淘汰賽程表之下,若賽程安排完全依照種子安排原則(亦即最強的選手對最弱的選手、次強隊次弱….),則對於能力越強的選手越有保障,直觀上而言能力最強的選手應有最大的奪冠機率,探討此種賽程安排是否滿足能力較強的選手有較大的勝率?因發現在某些特殊的選手能力數值分佈之下會發生次強選手勝率大於最強選手的情況,令A、B代表最強與次強選手,P(A)、P(B)代表A、B奪冠的機率,故擬定P(B)/ P(A)為參考依據,尋求P(B)/ P(A)的最大值發生處作為最極端的狀況。發現四位選手的情況下,P(B) / P(A)最大值 = 1;八位選手的情況下,P(B) / P(A)最大值=(196+98) / 343=1.0938,當選手數為2n時,P(B)/ P(A)最大值隨n的增加而遞增。
Knockout Tournament is a highly competitive system in which any player losing a game can no longer play in the tournament. Here we suppose that every player has a numerical value that corresponds to his ability. We consider a totally-seeded knockout tournament with 2n players where in the first round, the strongest player matches the weakest player, the second strongest player matches the second weakest player, and so on. We examine whether a stronger player always has a greater probability of winning the tournament. The answer is in the affirmative for n = 2. For a tournament with eight players(n = 3), the situation is much more complicated. In certain cases, the second strongest player has the greatest probability of winning the tournament. Specifically, let A and B denote the strongest and second strongest players, P(A) and P(B) their respective probability of winning the tournament. We find that the maximum value of P(B)/P(A)equals (196+98) / 343 = 1.0938. For n > 3, we have not obtained the maximum value of P(B) / P(A) . However, it can be readily seen that the maximum value of P(B) / P(A) is non-decreasing as n increases.
猜牌術
This research mainly talks about how someone, by observing the non-congruent patterns on the backs of the playing cards and by working with the dealer on a pre-arranged lay out, can call out the cards as if he possessed the magic power to see through them. During the card-predicting game, one can use the patterns on the backs of the cards as visual clues (Observing whether it was places upside down or not)to help figure out the probability of where the card is going to show up. Suck a mathematical formula is known as the Pigeonhole Principle. Upon an analysis of the formula, we find that when given that the value of n is greater than 24, we can successfully call out a number of cards that is greater than 2n/3 . The possibility of such mathematical studies in other directions is endless. 中文摘要: 本研究主要探討利用橋牌非對稱的牌背,猜牌者經由和傳遞牌的人的一種事先約定的方 式(排法),彷彿(魔術)透視般的將一疊牌的花色逐步猜出。其猜牌過程是利用牌背 圖案的朝前朝後的指示,配合適當的猜牌張的分配,而運用到的數學法則包含鴿籠原 理,分析與討論歸納。最後我們得到一疊由四種花色張數相等所混合的n 張牌,可猜出 的張數恆大於 2n/3 (n>24 時)。後續可研究的方向仍然甚廣。
綠色親善大使之誕生-生物可降解性奈米複合材料的研究
近年來,由於科技的進步,導致合成性高分子材料大量開發利用,雖然便利 了人們的生活,卻造成許多環保問題,例如:資源的消耗,以及對環境的污染。 然而「生物可降解人工合成的聚乳酸高分子」和「天然的幾丁聚醣高分子」均具 有優良的生物可相容性及生物可分解性,添加無機層狀蒙脫土可補強其機械性質 之不足。本實驗之目的是以生物可分解之合成性高分子聚乳酸作為主體,再和經 有機化改質後的蒙脫土摻混而製備出聚乳酸/蒙脫土之奈米複合材料。 本實驗主要分為三大部分: (一)以界面活性劑對蒙脫土進行改質 (二)製備聚乳酸/蒙脫土奈米複合材料試片 (三)對試片進行生物降解性測試 此外,本實驗以X-ray 繞射儀(XRD)檢測改質後蒙脫土層間距離的變化; 場發射電子顯微鏡(FE-SEM)觀察生物降解後複材之表面型態;膠體色層分析 儀(GPC)檢測生物分解前後複合材料之分子量的變化;DMA 檢測複合材料之 機械性質;TGA 檢測複合材料之熱穩定性Thanks to the development and advance of modern technology, the synthetic polymers have been put in wide use. Though the synthetic polymers provide convenience for our lives, they also bring about many environmental problems, such as consumption of natural resources and environmental pollution. Nevertheless, both biodegradable man-made PLA(Poly Lactic Acid)and natural chitosan contain good biocompatibility and biodegradability. Else, adding MMT(Montmorillonite)into PLA can modify the mechanical properties. Our experiment aimed to prepare the PLA (Poly Lactic Acid)/ Montmorillonite Nanocomposites by adding organo-modified MMT into the biodegradable PLA. The experiment underwent three phases:(1) modifying MMT by means of CTAB(n-Hexadecyl Trimethyl-ammonium Bromide, CTAB ) and chitosan (2)preparing PLA(Poly Lactic Acid)/ Montmorillonite Nanocomposites (3)testing the biodegradability of the Nanocomposites we prepared. While conducting the experiments, we made use of the XRD(X-ray Diffraction)to examine the change in MMT’s layer thickness. The SEM(Scanning Electron Microscope)was also employed to observe the surface pattern of the Nanocomposites, and used Gel Permeation Chromatography (GPC)to examine the decrease of the Nanocomposites’ molecular weight. Moreover, we also used Dynamic Mechanical Analysis (DMA)to test the mechanical properties of the Nanocomposites(Tensile testing). Last, we test the thermal stability of the Nanocomposites by using Thermogravimetric Analysis (TGA).
松鶴土石流災害初步調查分析
The heavy rain fall brought by Typhoon Mindulle in 2004 caused debris flows in the mountains of Taiwan. The most serious debris flows took place in the areas along the East-West Expressway. The area from Mt. Li to Tien Leng, namely, from the upper course to the middle course of River Da Chia. There was plenty of debris flowing to the courses of the rivers from the hot spring area in Ku Kuan to the starting place of East-West Expressway, Tien Leng. This situation caused the sedimentation of the river courses. According to the data issued by The Soil and Water Conservation Bureau of the R.O.C, on July 2nd debris flows erupted in the First and the Second branches of the river in Sung Ho Village and caused 1 death and 2 injuries, besides, the disaster destroyed 8 major roads causing transportation breakdown. On August 24th, the Typhoon Aere caused the heavy flow of the river which destroyed Po I Elementary School and Chun Chin Bridge. The researchers employed research reviews and field investigations as the research methodology with the research scope of Sung HoVillage in middle Taiwan and disaster of debris flow. The First and the Second branches of Sung Ho River belong to the category of high potentiality of danger of debris flows. The Chichi Earthquake had accumulated sufficient sedimentation of soil and stone. 2004 年敏督利颱風豐沛的雨量,引起台灣山區發生土石流,中橫公路沿線尤其嚴重。從 大甲溪上游的梨山到中游的天冷都有災情;谷關溫泉區至新中橫起點的天冷,大量土石,流 入溪中,造成河道淤積。據水土保持局的資料顯示,7 月2 日松鶴一、二溪爆發土石流,傷 亡各1 人,2 人失蹤,對外聯絡道路台8 省道崩塌中斷。8 月24 日艾莉颱風來襲,溪水暴漲, 沖毀博愛國小、長青橋及民房7 戶【1】。 本文以松鶴為試區,土石流災害為對象,使用文獻探討及現場調查的方法,進行研究。 結果顯示,松鶴一、二溪,均屬於土石流高危險潛勢溪流;肇因於九二一地震的崩塌地,提 供充足的土石堆積物。
棋子跳躍問題
This is a study about the solution to a chess flipping game. The game is based on a 4*4 game grid. First, place some chesses on the grid randomly to start a game. Move any chess by jumping over one or two neighboring chesses in the same row (left or right), same column (up or down), or on the same diagonal. Chesses which get jumped over should be flipped. The ultimate aim is to make all the chesses upside down. In this study, I try to find the rules of the beginning arrangement that ensure solution. Here are the steps I take: First, break the restriction of the 4*4 grid, and set the coordinate system. Second, find out a few “basic illustrations” that can be solved and moved in order to cope with certain complicated problems. Third, with “basic illustrations”, find the rules applying to games on n*n grid. 這是關於翻棋遊戲的可行解之探討。棋盤是一個4*4 的方格,遊戲開始時在棋盤上任意擺上一些棋子,均是正面朝上,利用相鄰棋子的水平、垂直、斜向跳躍,棋子被跳躍過一次則翻面一次,遊戲目的在於使所有的棋子都翻為反面。我要探討的是關於棋局可解不可解的問題,找出棋盤上可解棋局的規則。研究步驟大致如下:一、打破棋盤4*4 的限制,將棋盤座標化。二、找出若干個可解並可移動的「基本圖」。三、利用基本圖,找出n 列棋盤可解的規律。
可調式光電元件:奈米線與液晶的結合
藉由結合液晶與奈米線,本研究設計出新型的光電元件,我們發現這些新設計具有先前元件很難達到的新穎特性。首先,我們研究液晶分子與一維磁性奈米線之結合,很有趣的是磁性奈米線在液晶元件內,會沿著液晶方向作整齊排列,更重要的是經由一外加電場,即可調控磁性奈米線之磁場方向。藉由電場調控磁場,是很久以來許多科學家追求的目標,然而成效不彰,本研究提供了一個簡便的方法,克服了長久以來的障礙。第二個例子,我們研究液晶分子與一維半導體奈米線結合之元件,我們證實了半導體奈米線所發射瑩光之電場偏極方向,可以經由外加電場來調控,這個特性對於資訊科技的應用,將很有用處。本研究所觀測到之結果,皆可利用下列事實來理解,奈米線具有很大的表面積,因而增加了與液晶分子之交互作用,經由此增大的交互作用力,奈米線會沿著液晶分子方向排列。值得強調的是,本研究利用了已成熟的液晶顯示器技術,其未來應用性將有很大潛力。New devices based on the composites of liquid crystals and one dimensional nanowires have been designed, fabricated, and characterized. It is discovered that these novel devices own interesting properties that are very difficult to be obtained by conventional ones. As the first example, the liquid crystal device with built-in one dimensional magnetic nanowires has been studied. It is found that the magnetic nanowires can be well aligned along the orientation of liquid crystal molecules. Quite interestingly, the direction of the magnetization of magnetic nanowires can be easily manipulated by an external electric field at room temperature. The phenomenon of electric manipulation of magnetization has been studied since nineteen century, but the achievement is rather limited. Here, we provide a convenient alternative to overcome the long quest search. For the second example, the liquid crystal device with built-in semiconductor nanowires has been investigated. We demonstrate that the polarization of the emission arising from semiconductor nanowires can be easily controlled by an external electric field, which is one of the basic requirements for information technology. All of our observed results can be well understood in terms of the inherent nature of a large surface to volume ratio of one dimensional nanowires, which induces a strong interaction between embedded nanowires and liquid crystal molecules. Therefore, the nanowires can be driven along the orientation of liquid crystal molecules. It is stressed here that our newly designed devices are based on the well established liquid crystal display technology and therefore their practical application can be realized in the near future.