From Human Intelligence to Artificial Intelligence Chatbots: Modern Day Writing
The purpose of the project was to find out whether humans can tell the difference between human-generated text and artificial intelligence (AI) chatbots-generated text and to identify how Al-generated text differs from human-generated text. The dependent variable was the results given by the participants (whether the paragraphs were Al-generated texts or human-generated text). The Independent variable was the participants in the experiment and the controlled variable was the type of paragraphs (both the Al-generated texts and human-generated texts) and time used to test each participant. The hypothesis for this experiment was that the participants were not going to be able to differentiate between AI-generated text and human-generated text. In this descriptive and mixed-method study, participants were presented with questionnaires. Each participant needed to state whether they thought each paragraph was human-generated or AI-generated. At the end of the questionnaire, the participants were asked to briefly explain what assisted them in differentiating between the two. They were given 60 seconds to decide. A stopwatch was used to time them. A sample of 456 participants took part in this project. They were not told how many AI-generated passages and human-generated passages there were in the selection. They only knew the total number of passages. Over 99% of the participants could not correctly differentiate between AI-generated text and human-generated text in all passages. Only four participants were able to get 100% of the questions correct. All four learners attend schools located in urban areas. After I did my analysis, I discovered that my hypothesis was incorrect. Four of the participants were able to get 100% of the questions correct this indicates that not all the participants were not able to tell the difference between Al-generated text and human-generated text. This rejects my hypothesis. However, the chances of humans differentiating between the two are very low. All four learners attend schools located in urban areas; this indicates that it is easier for learners attending urban area schools to recognise AI-generated texts than learners attending schools located in rural areas.
Vitas: Digital Therapy Based on a Combination of Binaural Beats and Autonomous Sensory Meridian Response (ASMR) to Reduce Stress in Gen Z Students
Vitas is a combination of binaural beats (BB) with background white noise (ASMR) as accompanying music without reducing the quality of brain stimulation and is able to stimulate the left and right brain while synchronizing brain waves so that it can be used as a media for coping with stress for Gen Z students. To find out the effect Vitas in reducing stress levels, research was conducted on high school students belonging to Gen Z. This research aims to measure the stress index of students belonging to Gen Z, then find the effect of the combination of binaural beats (BB) and ASMR on students'stress levels, and finding the best audio combination to reduce stress levels as a coping mechanism. This research uses a quantitative approach with a quasi-experimental design using a one group pre-test-post-test design scheme. The sample in this study consisted of 105 students who were divided into seven treatment groups to listen to a combination of BB and ASMR with different bandwidths. Stress levels were measured using the DASS 42 stress section questionnaire which has been tested for reliability and validity. The results of the student stress index were 16.26 in the mild stress category. There was a significant difference between the negative group, the alpha + ASMR group and the positive group with a T-Paired test result of less than 0.05. Based on the results of the Post Hoc LSD test, it was found that the combination of binaural beats alpha (12hz) + ASMR was the best combination for reducing stress in students.These findings were developed into a digital therapy application product called "Vitas" as an alternative media for coping with stress for Gen Z.
SVMR: Smart Versatile Medication Robot
In 2565 B.E., 泰國's elderly, comprising 18.3% of the population at 12,116,199, faced health challenges, with diabetes, cerebrovascular disease, arthritis, and lung cancer prevalent. Caregiving hurdles arose as many family members worked outside, impacting the care of elderly individuals with these conditions. To address this, the "SVMR Medication Reminder and Care Robot for the Elderly" was developed. Known as the Smart Versatile Medication Robot (SVMR) or "New Robot," it serves as a user-friendly solution for home-based elderly care. Recognizing the adverse effects of missed medication on health, the SVMR system, combining hardware (New Robot) and software (Application), aimed to alleviate caregiving burdens. The New Robot's hardware includes a customizable medication reminder system, a video call system, closed-circuit camera system, doctor's recommendation display system, and an SOS system for emergency assistance. The Application complements this with features like medication schedule setting, video call communication, activity tracking, daily schedule management, and live camera monitoring. During the SVMR prototype trial, one unit was tested, with developers' relatives trying the medication dispensing system. Positive results emerged, showcasing improved medication adherence among the elderly and affording caregivers more time for other responsibilities. Satisfaction levels, as assessed through interviews, were notably high. Elderly feedback suggested the need for additional compartments for different medications and enhanced notification methods, particularly when they were not in proximity to the medication cabinet. In essence, the SVMR system provides a comprehensive solution to the challenges faced by households with elderly members, ensuring better disease management, increased medication adherence, and support for caregivers, all within a concise and user-friendly framework.
DIVE&CLEAN - Intervention Possible
The DIVE&CLEAN project is an educational and innovative initiative aimed at addressing a significant environmental challenge: marine pollution. With oceans covering over 70% of the Earth’s surface and providing a home to 50–80% of life on the planet, their health is critical. However, marine ecosystems are under threat due to plastic pollution, which impacts wildlife, coastal communities, and global biodiversity. This project centers around the idea of introducing underwater trash bins, especially in areas frequented by recreational divers. While most divers explore the seas without specific tools to collect trash, they could contribute significantly with the right infrastructure. The vision of DIVE&CLEAN is to inspire behavioral change, encourage collaboration, and promote actionable solutions to reduce ocean pollution. Using interactive robotics and storytelling, the project tells the story of divers rescuing animals entangled in plastic and collecting trash from the ocean floor using underwater bins. Through creative performances, it seeks to educate and motivate individuals, resorts, and authorities to adopt sustainable practices.
DIVE&CLEAN - Intervention Possible
The DIVE&CLEAN project is an educational and innovative initiative aimed at addressing a significant environmental challenge: marine pollution. With oceans covering over 70% of the Earth’s surface and providing a home to 50–80% of life on the planet, their health is critical. However, marine ecosystems are under threat due to plastic pollution, which impacts wildlife, coastal communities, and global biodiversity. This project centers around the idea of introducing underwater trash bins, especially in areas frequented by recreational divers. While most divers explore the seas without specific tools to collect trash, they could contribute significantly with the right infrastructure. The vision of DIVE&CLEAN is to inspire behavioral change, encourage collaboration, and promote actionable solutions to reduce ocean pollution. Using interactive robotics and storytelling, the project tells the story of divers rescuing animals entangled in plastic and collecting trash from the ocean floor using underwater bins. Through creative performances, it seeks to educate and motivate individuals, resorts, and authorities to adopt sustainable practices.