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隱密的發育調節中樞-植物轉錄因子BPC對發育之調控機制 A cryptic hub for development control: Unraveling the regulatory role of plant transcription factor class I BASIC PENTACYSTEINEs in Arabidopsis development

GAGA 序列為生物發育重要順式作用子; BPC (BASIC PENTACYSTEINE) 則為植物特有 GAGA 結合蛋白。已知 bpc 突變體具多效性,其生理時鐘相關之發育有多重缺陷。阿拉伯芥BPC家族中 BPC1, BPC2, BPC3 為第一亞群,且 BPC 群間和群內有重疊與拮抗作用。為探究第一群 BPC 是否調控生理時鐘,本實驗以 3D 影像觀察 bpc1 bpc2、bpc1 bpc2 bpc3 及野生型之晝夜運動,並誘導 BPC 過量表現以檢測時鐘基因反應,發現 bpc 突變體之晝夜運動與時鐘節律皆有缺陷,顯示 BPC 能影響生理時鐘運行。透過一系列對第一群 BPC 突變體與過量表現植株的 RT-qPCR 檢測,可歸結第一群 BPC 是能調控生理時鐘與葉片生長的中心。

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A.N.T.s: Algorithm for Navigating Traffic System in Automated Warehouses

According to CNN Indonesia 2020, the demand for e-Commerce in Indonesia has nearly doubled during this pandemic. This surge in demand calls for a time-efficient method for warehouse order-picking. One approach to achieve that goal is by incorporating automation in their warehouse systems. Globally, the market of warehouse robotics is expected to reach 12.6 billion USD by 2027 (Data Bridge Market Research, 2020). In this research, the warehouse system studied would utilize AMR (Autonomous Mobile Robots) to lift and deliver movable shelf units to the packing station where workers are at. This research designed a heuristic algorithm called A.N.T.s (Algorithm for Navigating Traffic System) to conduct task assigning and pathfinding for AMR in the automated warehouse. The warehouse layout was drawn as a two-dimensional map in grids. When an order is placed, A.N.T.s would assign the task to a robot that would require the least amount of time to reach the target shelf. A.N.T.s then conducted pathfinding heuristically using Manhattan Distance. A.N.T.s would help the robot to navigate its way to the target shelf unit, lift the shelf and bring it to the designated packing station. A.N.T.s algorithm was tested in various warehouse layouts and with a varying number of AMRs. Comparison against the commonly used Djikstra’s algorithm was also conducted (Shaikh and Dhale, 2013). Results show that the proposed A.N.T.s algorithm could execute 100 orders in a 27x23 layout with five robots 9.96 times faster than Dijkstra with no collisions. The algorithm is also shown to be able to help assign tasks to robots and help them find short paths to navigate their ways to the shelf units and packing stations. A.N.T.s could navigate traffic to avoid deadlocks and collisions in the warehouse with the aid of lanes and directions.

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腦波辨識特徵提取於即時身分認證的研究

本研究的腦波辨識基於特徵提取,可應用於身分認證,具有不能被仿冒的優點。我們用低成本高便利性的腦波儀,自行撰寫程式讀取原始腦波,建立一致性的實驗程序。首先用腦波專心度的高低來控制智能車,再用腦波來測謊,有隱藏說謊行為時會觸發高電位腦波,在兩項前期研究後發現可用腦波特徵進行身分認證。三位受測者於不同日期提取10份腦波,每份腦波紀錄5120筆數據。接著我們反覆嘗試組合數十種統計函數進行特徵提取,找到兩項最佳特徵,達成將大量凌亂腦波資料降低維度又具有辨識力。我們腦波辨識分類方法使用近鄰演算法,測試程序用盲測交叉驗證法,辨識正確率百分百。最後我們用Arduino板來展示腦波辨識應用於腦波身分認證,資料庫中只要儲存每位受測者的腦波特徵值,就能在數秒內正確辨識說出受測者身分,顯示每個人腦波是不同的,而且能用特徵將其分辨出來。

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HOPE WASTE (House Processor Waste) with IoT (Internet of Things) as a Laundry Liquid Waste Treatment Household Environment

Washing is one of the things that must be done by every household. Rural and urban communities have to wash clothes every day, to get clean clothes so they can be reused. But it turns out that with many households doing this activity, it will cause side effects that are not good. The impact will worsen the quality of the surrounding water because this activity is not equipped with a waste treatment process, but instead is dumped directly into the nearest ditch or river. As a result, this waste causes water pollution. The chemical compositions contained in detergents are grouped into 3, namely surface active substances ranging from 20-30%, reinforcing agents are the largest detergent components ranging from 70-80% and other ingredients around 2-8%, where surfactants are the main ingredients. cleaning agent in detergent. If not managed properly, it will cause environmental problems in the future. This research was carried out for 4 months at MAN Sidoarjo and Brawijaya University. The research method used was research and development and experiment methods, and data collection techniques using the observation method. From these problems, we offer a solution by making an internet of things-based device which we call HOPE WASTE (House Processor Waste) with IoT (Internet of Things) as the processing of household laundry liquid waste. HOPE Waste is a house-shaped device that functions to treat Laundry Liquid Waste which combines electrocoagulation methods and utilizes Biosorbents, namely Barringtonia Asiatica and Activated Charcoal which are made into powder. Where the Biosorbent content can bind chemicals in laundry liquid waste so that we can combine them using environmentally friendly IoT-based electrocoagulation methods.

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由兩個全等形構造的衍伸圖形之性質研究

本研究源於 2016 年數學雜誌 Crux Mathematicorum 的一個三角形定性問題[1],我們將這個問題進行推廣且創新探討其定量與定性性質。我們先討論任意三角形與任意凸四邊形、凹四邊形,分別針對不同連線情形下的兩個衍伸圖形的有向面積之和與有向面積之差進行完整討論,再巧妙利用平移不變性處理行列式級數和,最後給出一般化的不變量關係式與刻劃其幾何意義。此外,我們也特殊化探討其衍伸圖形恆為正三角形、正方形等有趣優美的定性性質。最後,系統性推廣到平面上任意封閉的凸四邊形、凹多邊形,先給出不同連線方式之間的重要輪換對稱性質,再分為奇多邊形與偶多邊形進行討論而得出任意連線構造的衍伸圖形之有向面積不變量的一般式。

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Introduction of Omed-Omedan Tradition Through Augmented Reality-Based Card Games To Increase The Love of Local Culture

This research is motivated by the differences in the people's perceptions, mainly youth about the omed-omedan tradition. The difference is that many people think that the omed-omedan tradition violates the norms of decency and is also called the pornography tradition. The purpose of this study is to, 1) describe the mechanism of applying omed-omedan tradition recognition attitudes through augmented reality-based card games, 2) analyz the impact resulting from the application of omed-omedan tradition recognition attitudes through augmented reality-based card games, and 3) analyze about the feasibility of application resulting from the application of omed-omedan tradition recognition attitudes through augmented reality-based card games. This research is a type of R&D research conducted at Bali Mandara State High School from July 1-September 6, 2021. The subjects of this study were the teenagers of Kaja Sesetan Indigenous Village and the object of this study was the omed-omedan tradition through augmented reality-based card games. The data collection method used is the literature studies, questionnaires, interviews, and validation questionnaires. Data is processed based on qualitative descriptive approach and quantitative descriptive approach. The results showed that the mechanism of implementing the omed-omedan tradition originated from the download of assistive devices, namely android studios and applications from AR, the impact of augmented reality-based card games was seen as very helpful in the introduction of the omed-omedan tradition and was seen as able to help increase the love of local culture, besides that the media used was also very popular by players because it was seen as interesting and very helpful. Based on the feasibility tests that have been calculated, this game is considered very feasible to implement and researchers hope that the innovations that have been created can effectively provide understanding to help out the local community about omed-omedan tradition.

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朽木生花-初探以中藥萃取液對木材染色之防蟲抑菌效果

In our experiment, we used traditional Chinese medicine to dye on cheap wood, in addition to avoiding the impact of chemical paint on human body; After dyeing, the color and texture quality of the wood are improved, which makes cheap wood have higher price and improves the value of wood; At the same time, it can reduce the felling of slow growing precious wood, which has the functions of environmental protection, earth love and carbon saving. The test material was pretreated with hydrogen peroxide and surfactant, and the bleaching effect was obvious. After dyed with different Chinese medicinal, soak in strong acid and alkali solution for 15 minutes, which shows that strong acid and acid treatment is not allowed. On the other hand, after 15 minutes of immersion in detergent, the color difference value is less than 2, and the rubbing fastness is above grade 4. In the bacteriostasis experiment, no fungus grew in the first 3 days, and it did not grow in the 12th day. In the anti-termite experiment, the mortality rate on the fifth day was 65% for Lithospermum and 83.8% for Wolfberry, and the other groups had a good effect of total elimination. While plastic products have a great impact on the environment, wood that is dyed or modified with natural colored dye, its environmental value far exceeds the human visual perception.

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How do antihypertensive agents decrease the high mortality rate of sepsis and septic shock? (探討抗高血壓藥物如何降低敗血症的致死率)

過去已知敗血症患者使用β受體阻滯劑能有效改善心律、酸鹼參數、降低死亡率,在嚴重敗血症和敗血性休克的急性期,持續使用β受體阻滯劑可降低90天內的死亡率。然而,其中的分子機轉仍不明。我們先前利用健保資料庫進行大數據分析並以動物實驗驗證,發現β受體阻滯劑中的atenolol能顯著減少敗血症的致死率。此研究中,我們以LPS (脂多糖) 作為敗血症誘導劑,並利用西方墨點法及逆轉錄聚合酶鏈式反應等生物技術,來探討其中可能的保護機轉,結果發現atenolol可減緩肺部上皮細胞的EMT (上皮間質轉換)及先天免疫巨噬細胞的過度活化。因此,atenolol似乎能減緩LPS造成肺部的傷害,未來有望應用至臨床,以克服敗血症所造成的高死亡率。

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腔體共振與開孔流速的探討

本研究探討腔體受聲音震動導致開口噴出氣流的現象。實驗以揚聲器播放聲音,使固定於其上的剛體錐形瓶共振,揚聲器與腔體之間並無直接接觸。通過改變聲音頻率、腔體參數(包括體積、瓶口截面積、瓶頸長度),以及揚聲器震動振幅與腔體內外氣壓,研究噴流流速的變化。 研究發現腔體內氣壓振幅超過臨界值時,腔體開口處會噴出一連串渦流環,根據拍攝的影像確認連續的渦流環組成的噴流即為合成氣流(synthetic jet)。噴流流速在聲音頻率與腔體共振頻率相同時達到峰值,並隨聲音頻率偏離共振頻率而急速下降。流速峰值頻率符合修正後的亥姆霍茲公式,且瓶頸長度越長,共振時合成氣流峰值流速越低。本研究為聲能轉動能方面提供新的研究途徑,並有進階研究的可能性。

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HOPE WASTE (House Processor Waste) with IoT (Internet of Things) as a Laundry Liquid Waste Treatment Household Environment

Washing is one of the things that must be done by every household. Rural and urban communities have to wash clothes every day, to get clean clothes so they can be reused. But it turns out that with many households doing this activity, it will cause side effects that are not good. The impact will worsen the quality of the surrounding water because this activity is not equipped with a waste treatment process, but instead is dumped directly into the nearest ditch or river. As a result, this waste causes water pollution. The chemical compositions contained in detergents are grouped into 3, namely surface active substances ranging from 20-30%, reinforcing agents are the largest detergent components ranging from 70-80% and other ingredients around 2-8%, where surfactants are the main ingredients. cleaning agent in detergent. If not managed properly, it will cause environmental problems in the future. This research was carried out for 4 months at MAN Sidoarjo and Brawijaya University. The research method used was research and development and experiment methods, and data collection techniques using the observation method. From these problems, we offer a solution by making an internet of things-based device which we call HOPE WASTE (House Processor Waste) with IoT (Internet of Things) as the processing of household laundry liquid waste. HOPE Waste is a house-shaped device that functions to treat Laundry Liquid Waste which combines electrocoagulation methods and utilizes Biosorbents, namely Barringtonia Asiatica and Activated Charcoal which are made into powder. Where the Biosorbent content can bind chemicals in laundry liquid waste so that we can combine them using environmentally friendly IoT-based electrocoagulation methods.

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The GoClub-梅花棋演算法效率及適用性分析

本研究旨在研究一款自創棋類遊戲「梅花棋」,找出效率最佳的演算法及分析AI的適用性。遊戲規則如下:雙方玩家輪流在19階的棋盤上下棋,先手執黑子,後手執白子,任一方形成梅花即獲勝。隨著棋子的增加,肉眼判斷勝負愈發困難,因此希望借助電腦的力量完成它。我們透過C++編寫程式,持續改良優化演算法,提升電腦的精確度與流暢度。過程中依序提出了平均演算法、畢氏定理演算法、向量演算法、以及網狀編碼演算法。目前最新版本中,我們使用含有螺旋編碼表的網狀編碼演算法,這可使電腦快速正確地判斷勝負。得到最佳的演算法後,我們嘗試運用撰寫Minimax演算法編寫AI,並且不斷增加演算法的深度,從而提升電腦的實力。透過Victory notion的概念分析兩者間的相似度,判斷其對於梅花棋的適用性。透過不斷與Minimax演算法測試遊戲,將梅花棋規則中,先後手的優勢差距逐漸縮小。目前本研究已可順利進行單純的雙人對戰與複雜的人機對戰模式。

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Conscious Brain Mind-Controlled Cybonthitic Cyborg Bionic-Leg - V2

Lower limb amputations affect about 28.9 million people worldwide, influencing normal human functions, we are developing a conscious brain mind-controlled Cybonthitic cyborg bionic-leg to provide a professional solution for this problem, which is classified as restricted knee movement, short-term solution, limited pressure bearing, unspecific analog reading of EMG; Because the output voltage measured in nano-volts, resulting in unspecific knee movement. The functionality of these modern gadgets is still limited due to a lack of neuromuscular control (i.e. For movement creation, control relies on human efferent neural signals to peripheral muscles). Electromyographic (EMG) or myoelectric signals are neuromuscular control signals that can be recorded from muscles for our engineering goals. We worked on a sophisticated prosthetic knee design with a 100-degree angle of motion. We also used a specific type of coiled spring to absorb abrupt or unexpected motion force. In addition, we amplified the EMG output from (Nano-Voltage) to (Milli-Voltage) using customized instrumentation amplifiers (operational amplifiers). We used a full-wave rectifier to convert AC to DC, as a consequence of these procedures, sine-wave output voltage measures in millivolts, and the spring constant indicates the most force for every 1cm. Von mises Stress analysis shows bearing as 3000N is the maximum load for the design. Detecting the edge of a stairwell using the first derivative. The benefit of a system that controls the prosthetic limb is activated by the patient’s own EMG impulses, rather than sensors linked to the body.

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