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愛的教育,鐵的紀律-果蠅的學習與記憶
The main purpose of this study is to explore whether fruit flies (Drosophila melanogasters which background is 2U) can distinguish and memorize different colors and smells by learning. Futhermore, to find out the relation between age and learning ability, and analyze the influence of repeated training on how long the memory would last. According to our experiment, in smell training, the fruit flies are able to distinguish and memorize different smells, and young fruit flies have better memory than old flies. In color training, the fruit flies can distinguish and memorize different colors, but the effect was less than that of smell training. In intensive learning, proper times of learning increased the memory ability, but excessive learning exhibited an opposite effect. In the labyrinth experiment, we select and nurture the fruit flies having the best color memory in order to further understand the gene correlated with the memory learning. In addition, in one-time training, fruit flies are able to remember the smells and colors in four minutes, and young ones have the better ability. In six-time training, fruit flies have the ability to remember the smells and colors in twelve minutes. In the end, we hope you can know more about the learning and memory ability of fruit flies through our report. 本實驗主要探討果蠅是否可經由學習分辨、記憶顏色與氣味,並探討年齡與學習能力的相關性、分析多次訓練對記憶時間的影響。由實驗結果得知,氣味方面,果蠅有辨識記憶氣味的能力,以年輕果蠅的效果較佳;顏色訓練方面,果蠅亦可分辨記憶顏色;密集學習方面,適當學習次數內,有助於增加果蠅的記憶能力,但過度的學習刺激會降低學習效果。並且,我們選顏色訓練中記憶較佳的一組進行迷宮實驗,經三次的岔路選擇,選出對顏色記憶最佳的果蠅,希望能探討訓練過的果蠅子代能否有較優良的記憶。至於記憶時間方面,一次氣味學習,果蠅在四分鐘內皆有記憶,且年輕果蠅記憶效果較強,達六分鐘;另外,多次氣味學習,果蠅於第四次訓練效果最佳,且記憶能力可達十二分鐘。希望藉本實驗報告,以期更瞭解果蠅學習與記憶的資料。
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Montioring of Cryogenic Features along Roads in Megino-Kangalassky Region,Yakutia
One of the anthropogenic influences on the permafrost landscapes is deforestation and breach of the surface cover at the road constructions. On these areas a development of various cryogenic and postcryogenic processes and features (thermosubsidence, knobs (bilars, baydjarakhs), ravines, small lakes - djyodje) is being observed. Such features can be observed on the territory of Megino- Kangalassky Region, which is situated in the Central Yakutia, as well. During the period from 1998 to 2003 the author carried out monitoring studies of cryogenic features along three roads. Ten areas measuring twenty square metres were put in all. During 6 years of research about 1520 measurements of cryogenic formations parameters were made. Based on the results, it is concluded that elimination of the shadowing effect by trees and removal of the surface cover along the roads have caused thawing of shallow-lying ice wedges, as well as development of various cryogenic processes and features. In this paper, the author presents the basic technologies which are used in road construction in permafrost areas and, based on the research results, proposes a set of measures for rehabilitation of the roadside areas.
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Tharn Din-Alternative Energy Source of The Future
This scientific research project “Tharn Din - Alternative Energy Source of the Future” is directed toward producing a new type of soil charcoal. Tharn Din, with excellent combustibility. The experiments were divided into six steps. First, we selected soils of exceptional adhesion property Next, we looked into many different combustible materials for soil admixtures. Many different formulas of soils and admixtures were tested. The most promising formulas were then optimized for maximum combustibility. After which, the best formula was chosen and we further optimized its combustibility. Combustion and ignition rate and characteristics of this formula were investigated. And lastly the effect of surface area on combustible rate was examined. It was found that mud was the best adhesive and wood chip was the best admixture. Tharn Din made of one part of mud and 3 parts of wood chips released higher thermal energy than normal charcoals. We found that a special type of Thai soil, Din See-eaw, when mixed with wood chips created Tharn Din of exceptional combustibi1it Ignition and combustible rates are proportional to the surface area of Tharn Din.
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藉由lotus effect 之原理來探討超疏水性表面的製備
超疏水表面(superhydrophobic surface)因其自我清潔效果在近年來引起廣泛的研究及探討,目前世界各大公司皆積極投入自潔性產品(超疏水表面)的研發,但是截至目前為止除了塗料及織物有產品外,其他尚在研發階段。降低表面能及增加表面粗糙度為製作超疏水性表面的兩種方法。本實驗我們針對使用不同方法去仿照自然界植物「蓮花效應」,將二氧化矽粒子適當的分佈在基材表面,以增加粗糙度,製造出超疏水性表面。我們發現鍛燒會使其二氧化矽粒子黏聚在一起,對接觸角的增加無幫助。而在溶膠凝膠的配置過程中直接加入OTS(Octadecyltrichlorosilane),並利用光散射儀比較二氧化矽奈米顆粒的平均粒徑及粒徑分佈隨時間變化的情形,一段時間後發現會有明顯大顆粒沉澱,塗佈在玻璃基材表面後容易脫落,不適合往後實驗或其他用途。而以氨水催化的溶膠凝膠以不同流速滴入TEOS (Tetraethylorthosilicate,四乙氧基矽)對接觸角的影響也不大。最後我們利用砂紙在基材表面上刷磨,可以使二氧化矽粒子分佈均勻,明顯增加接觸角。塗佈速率的改變搭配疏水性矽烷單分子膜的改質,我們已可以製造出159°的超疏水性表面。Superhydrophobic surfaces are generally made by lowering the surface energy and increasing the surface roughness. In this experiment, we use different methods of spreading silicon dioxide nanoparticles properly on the surface in order to increase the surface roughness and also make superhydrophobic surfaces. In the beginning, we find that the calcinations can cause its silicon dioxide nanoparticles to stick together instead of increasing the contact angles. Then, add OTS (Octadecyltrichlorosilane) directly to manufacture process of sol-gel, and observe the situations of the average length and the spread of silicon dioxide nanoparticles with the time goes by. After a period of time, we will discover that many obvious big particles deposit and spin-coating on the glass surfaces flop easily. Hence, this phenomenon is n’t proper for the following experiments or other uses. However, the contact angles have nothing to do with dropping the sol-gel catalyzed ammonia to TEOS(Tetraethylorthosilicate) by different flowing rates. Finally, it is crucial for us to use the sandpapers to brush on the surfaces because it may cause the silicon dioxide nanoparticles to spread well and obviously increase the contact angles. Combining the silicon dioxide surfaces with the change of spin-coating rate and the cover with hydrophobic SAM, we have made the superhydrophobic surfaces of 159°.
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如果n-1 個正四面體在n 個面的多面體棋盤中翻轉(如:正八面體、正二十面體、五邊雙菱錐及三角錐台棋盤),則正四面體相互之間會受到很多限制。本研究為探討n-1 個正四面體在n 個面的多面體棋盤中,利用其翻轉的特性,翻轉至相鄰空格,進而完成:1. 每個正四面體的底面及側面均能「同色共面」。2. 在滿足以上的兩個條件下做「數字排序」。3. 探討每個遊戲在各階段是否有解的情形。最後,將遊戲推廣至正八面體在多面體棋盤中的翻轉。If n-1 pyramids can turn in the chessboard of n planes pyramids (ex: 8 planes pyramid, 20 planes pyramid, 5 sides bi rhombus pyramid and triangular pyramid chessboard) there are lost of restrictions between these pyramids. This research is discussing about the n-1 pyramids in the chessboard of n planes multi pyramid, which have the peculiarity of turn that can turn to nearby space. We found that: 1. Each pyramid’s button plane and aide plane can be “same plane same color”. 2. Matching about 2 conditions then can do “order by numbers”. 3. Search for answers of each levels in each game. Finally, the game will be propagated to eight planes pyramid can turn on the chessboard of multi pyramid.
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甲醇氧化物對直接甲醇燃料電池發電效能的影響
The purpose of this paper is to study the roles of formic acid and formaldehyde playing in the Direct Methanol Fuel Cells(DMFCs).The assumption is now widely accepted that the Oxidation-reduction intermediate of cell like formic acid and formaldehyde will hinder the reaction of DMFCs. At first, we recorded data which measured the efficiency of DMFCs working under the different temperature of fuel, then we recorded data which measured the efficiency of DMFCs working under the different consistency. In the end, we compared the data we recorded before and chose the best reaction environment as standard environment for the future experiment. Then we discover intermediate has positive effect on DMFCs. we separately put formic acid and formaldehyde into fuel, and we discover the efficiency is better than\r before. For example, the volt stability and volt intensity of DMFCs are better. The above conclusion is mainly based on open current volt, equally volt and electric current density which is the standard of evaluation.本實驗主要探討甲酸、甲醛等雜質在直接甲醇燃料電池中扮演的角色,一般認為甲酸等是甲醇在電池中反應的中間產物,大多數人認為這些中間產物會阻礙燃料電池的反應。而我們先針對了甲醇在各種溫度下電池的效能先做出了圖表,並使用不同濃度的甲醇燃料來測量電池的效能並與之前溫度的圖表做比較,選出最合適的直接甲醇燃料電池反應環境作為添加雜質實驗的標準環境。接下來我們在研究過程中發現,其實中間產物可能對電池有正面的效果,我們發現甲酸、甲醛等對直接甲醇燃料電池的電源輸出有正面的影響,例如電壓穩定性與電壓強度的增強。在研究中,我們將甲酸等加入燃料電池的燃料(甲醇)內,模擬甲醇因不當保存而產生的雜質,針對添加物的濃度做些調整,以電池的開路電壓(OCV)、平均輸出電壓、以及單位面積的電流密度作為評比電池效能的標準,並找出甲酸等對燃料電池效能的影響,並進一步找出最適合的電池燃料配置。
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斑馬魚 SULT2 ST2在早期胚胎發育的 RNA 表現
在哺乳動物裡,硫酸化是一種參與外來物解毒作用、內生組織的荷爾蒙調節、藥物代謝及膽汁解毒之重要路徑。其中, SULTZ ( hydroxysteroid sulfotransferase )是能進行上述反應的酵素之一,為了對 SULTZ 的功能與早期發育所扮演的角色作進一步的研究,在本實驗中,我們以班馬魚為模式動物,希望藉由原位雜交法( in situ hybridization )找到 SULTZ 在班馬魚早期胚胎發育的 RNA 表現位置。由目前的實驗結果,發現從卵巢到1-cell、 dome 、 50 %一 epiboly 、 12 小時,都可在胚胎細胞看到訊號表現 · 在 24 小時、 36 小時、 48 小時、 72 小時則可在脊椎兩側體節的肌肉、內胚層、嗅窩、頭部看到訊號表現,此外,在成腦的原位雜交染色結果中亦看到了訊號表現。由此可推論 SULTZ 在斑馬魚早期發育確實扮演了重要的角色。Sulphonation is an important pathway for detoxification of xenobioties, bile acids, drug metabolism, and the regulation of endogenous hormones. SULT2 (hydroxysteroid sulfotransferase) is one of the enzymes which catalyse sulphonation. Zebrafish has emerged as a popular animal model in recent years. Compared with other vertebrates, it provides advantages including ease to get embryos, rapid external development, virtually transparent embryos and ease of genetic manipulation. The above-mentioned strong points made zebrafish a good model animal for us to understand the function of SULT2 during early embryonic development. We performed in situ hybridization to find out the RNA expression of SULT2 during zerbrafish early development. According to our present results, we can detect expression signal on the edge of telencephalon and tectum opticum. the edge on the dorsal zone of corpus cerebelli and ventral zone of periventircular hypothalamus of the adult brain. Besides, we can observe signal evenly distributed in blastocytes of the embryo at 1-cell, dome. 50%-epiboly and 12 hours after fertilization. We also find signal on the muscle next to the spinal cord during the stages of 24, 36, 48 and 72hrs. There are also expressions on hypoblast of embryos at 24, 36 and 72hrs, the olfactory pit at 36 and 4hrs, and strong expression in head region at 48 and 72hrs. These results suggest that SULT2 may have some function at the early development of zebrafish.
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IF鋼在鹽酸溶液中之腐蝕速度隨鹽酸濃度之增加而增加。12M之硝酸溶液對IF鋼具最強腐蝕性,而最低(0.1M)及最高(16M)濃度之硝酸溶液對IF鋼之腐蝕性則相對較弱。硫酸對IF鋼之腐蝕速度則由低濃度至高濃度呈現極大變化,當硫酸濃度由0.1M漸增至3M時腐蝕速度亦隨之增加,爾後腐蝕速率減小,至硫酸濃度由8M時反而呈現極大之重量增加。由於表面腐蝕層不適於XRD分析,故由EDS結合FTIR分析得知H?SO?/8M-24hrs.情況下試片表面之腐蝕層為Fe?O?。由SEM觀察發現腐蝕速率較大之條件,如HCI/12M-1min.及HNO?/12M-1min.處理過後,試片表面甚至出現具晶體對稱性之蝕恐。由本研究之初步成果發現:是溫下可以利用中等濃度(如8M)之硫酸液來處理鋼鐵,使之表面生成一緻密之氧化鐵(Fe?O?),達到防蝕之效果。IF (interstitials free) steel was processed in various aqueous acid solutions to observe the corrosion behavior. The corrosion rate of IF steel in HCI(aq) increases with the concentration of HCI(aq). HNO?(aq) with concentration of 12M was observed to be the most aggressive for IF steel. The corrosion rate of IF steel in H?SO? solution increases from 0.1M to 3M and then decreases gradually with the concentration. A large amount of weight gain even observed when the concentration was 8M. The protective layer produced during H?SO?/8M-24hurs. treatment was analyzed to be Fe?O? by using SEM (Scanning Electron Microscope), EDS (Energy Dispersive Spectroscopy) and FTIR (Fourier Transform infrared). Etch pits with crystallographic symmetry were observed on the specimens treated with conditions HCI/12M-imin. and HNO?/12M-1min. Processing condition H?SO?/8M-24hrs. could be employed in corrosion prevention for IF steel under ambient environment.
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無紫外光下的抑菌-可見光奈米光觸媒研發
In this experiment, we hope to produce appropriate-sized nano particles of by using the chitin. By mixing the particles with the metal of Ti, Fe and Zn of proper proportions and therefore narrow their band gaps. Thus, the Bacteriostasis of LightPhotocatalysts could appear under the environment where the energy is lower than ultraviolet ray. We use de-acetylated chitin in three ways -- chelating agent, surfactant and protecter. Then we put a thin layer of the mixture of chitin and metal nano particles on a piece of glass, and afterwards, sintering the mixture on the glass. Next, we scan the surface of the glass with AFM(Atomic Force Microscopy) to measure its particle size. The result we got showed that the surface-roughness of the Ti-Fe nano particles was 30.642nm, the best solution of all the samples. Yet, in this experiment, Fe was not suitable. Therefore we should choose the sample of Ti-Zn mixture, which is slightly smaller in roughness. According to the result we got from the experiment, we found that, under the yellow light, the survivable strain-number ratio of the sintered Ti-Fe-Zn mixture on the glass and empty glass was 0.09±0.06. This was much better than the survivable strain-number ratio of 0.17±0.06, the result we got out from the glass of pure Ti and empty glass. From the measurement, we found that the proportion of mixture could lower the excitation energy Ti needs. Through this experiment, we hope to create a layer of film containing nano particles, and by applying it to daily-use products, we could prevent harmful bacteria. 本實驗的目的,就是希望可以利用幾丁質製作出適當粒徑大小的金屬奈米顆粒,混合適當比例的鈦、鐵、鋅金屬,使其能隙變窄,讓我們能在低於紫外光能量的光譜下,產生奈米光觸媒的抑菌效果。筆者在實驗中利用去乙醯化之幾丁質在本實驗中扮演三種角色:螯合劑、介面活性劑及保護劑,以將幾丁質與金屬奈米顆粒均勻塗抹於玻璃上,並以燒結玻璃的方式進行實驗。並且利用AFM掃描玻璃表面,確認其表面尺度,驗證的結果Ti-Fe混合比例的奈米顆粒之表面粗糙度為30.642nm,為最佳狀態,但在本實驗中Fe並不適用,故應以粗糙度僅次於Ti-Fe的Ti-Zn混合比例為主。根據實驗的結果,在綠光下,混合比例的Ti-Fe-Zn玻璃與空白玻璃的菌落數比,菌落存活率為0.09±0.06,相較於純Ti的0.17±0.06來的低,代表混合比例可降低Ti所需之激發能量。經過此實驗未來筆者希望可以以幾丁質製作出一層含奈米顆粒的薄膜,應用到各種生活用品防止細菌的危害。
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實驗室或化學工業製程所產生的廢水中常含有有毒物質,若未經處理直接排放而使河川的自淨能力無法負荷時,將對環境產生嚴重的危害。這些有毒物質包括強酸、強鹼、酚、氰化物及各種重金屬,依其污染物性質的不同,需利用各種不同的去除方法來達到預期的處理效果。近年來高分子合成技術的創新,使具有選擇性吸附的高分子型吸附劑,在去除水中有機物和重金屬上,已有突破性的發展。但此種吸附劑的價格過高,不符合經濟效益。因此,如何選擇一個適合的吸附劑,是一個值得深入研究的課題。常用的吸附劑有活性碳、粘土、矽石、兩性澱粉等。對於去除低濃度有機物或重金屬離子時,用一般處理方法較不經濟,且不易達到理想的去除效率,此時可利用吸附劑如界面活性劑或雜環族有機物等,以達到較高的去除效果。而吸附劑的選擇不但需考量吸附效果的優劣,吸附劑的來源是否容易取得,吸附反應時間的長短、飽和吸附量及吸附後廢棄物的後續處理問題等,都是必須考慮的因素。本研究利用豆渣作為吸附水溶液中重金屬的吸附劑,來探討豆渣在不同時間、不同粒徑下對水中重金屬鎘的吸附能力和去除效果。實驗結果發現:豆渣吸附時間在短時間即可達到吸附平衡,去除率在 60﹪至 75﹪左右;豆渣粒徑的大小會影響吸附能力,以 D4(0.250mm~0.061mm)效果最好,當粒徑較小時,其表面積較大所以吸附效果較好。另外,藉由 Langmuir 等溫吸附曲線可決定豆渣對鎘的最大吸附量。實驗中所使用之吸附劑(豆渣)與吸附質(重金屬-鎘)之吸附行為符合 Langmuir sorption isotherm equation,可得到一最大吸附量。
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中華民國第三十五屆中小學科學展覽-數學科評語
科展的指導老師在高中發揮了極為重要的角色,他指導學生閱讀前幾屆的重要作品,提出是當的新問題,領導研究與討論,給予類似專家的常識性建議,有些甚至成為學生的共同研究者,我們看到優秀的高中科展作品中,有許多作品背後都有一個優秀的數學老師,以本屆為例如第一名第,第二名。 指導老師在小學更是作品之母。但是小學指導老師的定位,至今仍然非常模糊。在高中由於作品水準很高,教師不易越殂代庖,但是在國小,國中指導老師很容易不由自主的陷入教的陷阱,以至於許多人認為國小指導老師就是把材料成功地教給學生。其實這是極為錯誤的看法。例如初小組肥皂泡膜角度與經濟網絡的作品,我們注意四一O四到如果教師讓學生先實測各種泡膜的角度,在得出角度都是120度的經驗歸納結果。相信兒童對於自人界的現象的數學性會有更大的驚奇,如今教師先告訴學生120度的事實,再去檢查,這種「驚奇」的驚人浪費,令我們感到非常可惜。事實上,現在已經有少數小學老師已經覺察到,如果指導老師可以更早成立研究群,更有耐心,更願意傾聽兒童在做什麼,只要找出適當的問題,兒童一樣可以有探索研究的活動。只是這種活動還需要數學教育的學者做更進一步的研究已歸納其研究活動的特質,可?科展評審的參考。當然初小和高小的差異很大。至於適當的問題雖然難找,但也不是沒有。例如初小四一O一從數字方塊到數字八卦以及高小正多邊形分割成三角形的分割總數及類型都指出值得效法的新趨勢。 國中生正處於進入文字符號運作的尷尬期,加上國中各種測試卷的反覆練習繁多,剝奪兒童從事研究的時間,一向是科展最弱的一環。這也是本組第二名從缺的原因,其實國中組無強將,反而是指導老師可以大加發揮的地方。事實上,國中生透過科展活動也可以順利甄試昇學,由於名額較少限制,更應多鼓勵學生參與。 本屆和上屆來台的美國ISFF學生作品,都和代數數論有密切關係,事實上,高中生的極限觀念的發展,比代數抽象思考的方展慢。基於此點,建議高中指導老師可以給予學生初等數論以及初等待數數論的標準教科書研讀,增強其運作的層次,代數數論的應用很多,而且也很好,如本屆的問題是說如果「n」事一個個邊皆為有禮數的直角三角形的面積則有此解可以生出無線多個有理直角三角型面積都是n。 科展研究問題的開發一向是科展師生最頭痛的問題。有一本英國空中大學教授MASON所著的「大家來數學地想」可以大大的拓展研究的想像力,數學傳播季刊,Mathematical magazine,Mathematical monthly,Mathematical Gazette,Fibonacci Quarterly,國際或亞代奧林匹克試題,Putnam試題都是傳統方法已外找材料的地方國小可從國中高中取材,但切忌獎什麼微積分代數等名堂。 另外科展老師也必須善於累績資源,以及累積自己的經驗與聲望,以吸引校內的優秀學生參與科展,本屆初小組四一O依從數字方塊到數字八卦和高中組四四一四方塊數論就是源自同一問題,但兩者的方展缺是大異其趣。四一O一大做奇偶類型經運作後演化的樹型圖,但四四一四在初步地用符號說明演化後,既一舉跳過此一過程,進入決定性的証明。其中的對比有如GORDON等數學家在不變式的工作和Hilbert一舉用一個存在性定理暫時地結束此一時期的歷史事件。另外科展老師也必須善於累積資源,以及累積自己的經驗與聲望,以吸引校內的優秀學生參與科展。
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The discovery of America
1.- Purpose of the research This Game is a new education system, where we take as reference a historical event called "The Discovery of America." The objective is to implement a new way of teaching materials using the technology developed in recent decades, where the teacher uses a modern and educational support to keep the mind of the student in ongoing activity; this will allow greater retention which gives result better understanding and more knowledge. The system is designed to model how to teach with the versatility of being a teacher to provide knowledge through a book because it contains the text outlined and summarized the history and examination by the implementation of questions that offer 4 possible answers and answering incorrectly restart the game, it forces the player to pay attention and remember information. 2. Procedures It divided the two-step strategy: 1. Define the game. The player is asked to bring the features of the game. It must recognize three: a) The technical aspects, allowing the appropriation of technological language and sometimes the understanding of the technology used to play is essential for future acquisitions; b) the commercial tab: identify which company developed the game, age or classification suggested, price, where purchased, country of origin, etc.., a review of the business tab allows to point out habits, and c) a description of the game, review of the plot, characters, history, objectives, modality, gender (role, simulation, strategy, battle, etc..) duration, etc.. This category allows the recognition of recreational preferences of the subject. 2. Thinking the game. Before, during or after the game the subject must think what you do to win or how the game unfolds. Contrary to what seems, while playing one thinks and sometimes thinks that performing other tasks and this time it is the player or the viewer understand the way it works and identify the physical or mental is used to play, trying to understand what I do but most of all how I do it, it is metacognition. 3. Data This prototype is structured in RSS: stands for Ruby Scripting System: System with Ruby Scripting for games. Object-Oriented programming "OOP" is a model used by the most programming languages, that lets you use objects and their relationships to program what will be the final application. In order to expand its use were included languages spoken in America and expanded platform for different operating systems. 4. Conclusions With this fun game is a simple way to learn the story in time, the environment and the circumstances where the player is the student of our system that shapes the teacher, book review, making it a modern and practical way to teach with the advantage of keeping the mind active during the use of our game, this allows the continued interest in the student normally lost in conventional classes.
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