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看!植物也有方向感~探討光線對植物生長的影響

本研究以綠豆為材料,透過植物生長的觀察與紀錄,了解子葉數量(一枚或兩枚)對植株生長的影響;種子發芽前後,子葉內成分的變化;光線對植株莖頂及根部生長方向的影響;不同色光對植物生長的影響。結果發現:子葉可提供植株生長所需的養分,子葉數減少時,植株生長也會受阻。將未發芽的子葉磨碎,加入碘液後呈藍黑色,發芽中的子葉磨碎後,加入本氏液加熱後,會呈綠色,表示子葉內的成分原是澱粉,當綠豆發芽時,會將澱粉轉為葡萄糖,以供植物生長。植物的莖頂會趨向光源方向生長,代表植物的莖頂會有向光性;植物的根部會趨向有地心引力的地方生長,代表根部有向地性。以不同色光照射植物,結果發現植物在紅光下生長的速率最好;不同色光對植物向性的影響中,以紅光為基準的情形下,發現植物都會偏離紅光。

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離家五百哩–臺灣海漂垃圾與洋流關係動態模擬之研究

本研究主要用動態模擬實驗了解海漂垃圾移動路線和分布情形,並與調查資料比對,深入了解臺灣出現大量海垃圾的地點和成因。研究結果發現,溫度、鹽度和風是造成洋流流動的因素。臺灣周邊的洋流會使垃圾在洋流會合處呈現帶狀分布。海漂垃圾會受海底地形影響,水深較淺的西部大陸棚會使垃圾移動速度變慢,堆積情形明顯。且季風對海漂垃圾的影響甚鉅,不同季節會使垃圾堆積於西部和北部,尤其秋冬時更明顯。出海口的海漂垃圾也受季風擴大堆積範圍,且颱風季節影響最大。與調查資料比對後發現,北部海岸、西南海岸為海廢熱區,花東海岸較為乾淨。未來希望再做細部模擬,得到更多海漂垃圾移動和堆積的相關資訊,以利未來進行海漂垃圾的攔截或清運。

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無紫外光下的抑菌-可見光奈米光觸媒研發

In this experiment, we hope to produce appropriate-sized nano particles of by using the chitin. By mixing the particles with the metal of Ti, Fe and Zn of proper proportions and therefore narrow their band gaps. Thus, the Bacteriostasis of LightPhotocatalysts could appear under the environment where the energy is lower than ultraviolet ray. We use de-acetylated chitin in three ways -- chelating agent, surfactant and protecter. Then we put a thin layer of the mixture of chitin and metal nano particles on a piece of glass, and afterwards, sintering the mixture on the glass. Next, we scan the surface of the glass with AFM(Atomic Force Microscopy) to measure its particle size. The result we got showed that the surface-roughness of the Ti-Fe nano particles was 30.642nm, the best solution of all the samples. Yet, in this experiment, Fe was not suitable. Therefore we should choose the sample of Ti-Zn mixture, which is slightly smaller in roughness. According to the result we got from the experiment, we found that, under the yellow light, the survivable strain-number ratio of the sintered Ti-Fe-Zn mixture on the glass and empty glass was 0.09±0.06. This was much better than the survivable strain-number ratio of 0.17±0.06, the result we got out from the glass of pure Ti and empty glass. From the measurement, we found that the proportion of mixture could lower the excitation energy Ti needs. Through this experiment, we hope to create a layer of film containing nano particles, and by applying it to daily-use products, we could prevent harmful bacteria. 本實驗的目的,就是希望可以利用幾丁質製作出適當粒徑大小的金屬奈米顆粒,混合適當比例的鈦、鐵、鋅金屬,使其能隙變窄,讓我們能在低於紫外光能量的光譜下,產生奈米光觸媒的抑菌效果。筆者在實驗中利用去乙醯化之幾丁質在本實驗中扮演三種角色:螯合劑、介面活性劑及保護劑,以將幾丁質與金屬奈米顆粒均勻塗抹於玻璃上,並以燒結玻璃的方式進行實驗。並且利用AFM掃描玻璃表面,確認其表面尺度,驗證的結果Ti-Fe混合比例的奈米顆粒之表面粗糙度為30.642nm,為最佳狀態,但在本實驗中Fe並不適用,故應以粗糙度僅次於Ti-Fe的Ti-Zn混合比例為主。根據實驗的結果,在綠光下,混合比例的Ti-Fe-Zn玻璃與空白玻璃的菌落數比,菌落存活率為0.09±0.06,相較於純Ti的0.17±0.06來的低,代表混合比例可降低Ti所需之激發能量。經過此實驗未來筆者希望可以以幾丁質製作出一層含奈米顆粒的薄膜,應用到各種生活用品防止細菌的危害。

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The discovery of America

1.- Purpose of the research This Game is a new education system, where we take as reference a historical event called "The Discovery of America." The objective is to implement a new way of teaching materials using the technology developed in recent decades, where the teacher uses a modern and educational support to keep the mind of the student in ongoing activity; this will allow greater retention which gives result better understanding and more knowledge. The system is designed to model how to teach with the versatility of being a teacher to provide knowledge through a book because it contains the text outlined and summarized the history and examination by the implementation of questions that offer 4 possible answers and answering incorrectly restart the game, it forces the player to pay attention and remember information. 2. Procedures It divided the two-step strategy: 1. Define the game. The player is asked to bring the features of the game. It must recognize three: a) The technical aspects, allowing the appropriation of technological language and sometimes the understanding of the technology used to play is essential for future acquisitions; b) the commercial tab: identify which company developed the game, age or classification suggested, price, where purchased, country of origin, etc.., a review of the business tab allows to point out habits, and c) a description of the game, review of the plot, characters, history, objectives, modality, gender (role, simulation, strategy, battle, etc..) duration, etc.. This category allows the recognition of recreational preferences of the subject. 2. Thinking the game. Before, during or after the game the subject must think what you do to win or how the game unfolds. Contrary to what seems, while playing one thinks and sometimes thinks that performing other tasks and this time it is the player or the viewer understand the way it works and identify the physical or mental is used to play, trying to understand what I do but most of all how I do it, it is metacognition. 3. Data This prototype is structured in RSS: stands for Ruby Scripting System: System with Ruby Scripting for games. Object-Oriented programming "OOP" is a model used by the most programming languages, that lets you use objects and their relationships to program what will be the final application. In order to expand its use were included languages spoken in America and expanded platform for different operating systems. 4. Conclusions With this fun game is a simple way to learn the story in time, the environment and the circumstances where the player is the student of our system that shapes the teacher, book review, making it a modern and practical way to teach with the advantage of keeping the mind active during the use of our game, this allows the continued interest in the student normally lost in conventional classes.

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泥鰍呼吸的探討

有一天我們在操場打球,有一位同學不小心把球打到學校東邊的池塘裹去,池塘已沒有水,但是泥土還是很潮濕,我赤著腳踩入池塘中泥土裹,忽然覺得腳底下癢癢的,好像有什麼東西在動的樣于,我嚇了一跳趕緊拔腳就跑,仔細一想會是什麼呢?我和幾位同學又下去,把泥土翻開一看原來是一條好大的泥鰍,我急忙捉住牠,心想,池塘好久沒有水了,牠為什麼不會死呢?牠在泥土裹怎樣呼吸呢?於是我去請教老師,老帥說:「要了解牠的呼吸情形,只有飼養牠向時做觀察和實驗了」。我們的研習話動就因此而展開。

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臺南附近出海口泥砂的秘密

探討臺南市二仁溪、鹽水溪、曾文溪等三條主要河流上、中、下游與附近地區的泥砂,成分中都有黑色和透明的顆粒,跟出海口泥砂顆粒十分類似,可推斷出海口一部分的泥砂應該是被河流由上游帶下來的,另外,我還利用參考書籍裡面對岩石的介紹,得知上游的岩石是頁岩,且附近應該有砂岩,讓我可以推測黑色的顆粒是頁岩的小碎片,透明的碎塊則是石英。我還做了泥砂顆粒大小的實驗,利用不同孔徑大小的篩網來進行實驗,發現二仁溪採集到的泥砂顆粒平均停留在最細的篩網上,代表這裡的泥砂顆粒非常的細,鹽水溪和曾文溪所採集到的砂也主要停留在最細篩網,跟上、中、下游的顆粒大小差不多,因此,本研究的證據能推測這些砂子大部分是從山上被水帶下來的。

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校園B.B.Call廣播系統

在學校上課時每當下課鐘響要休息或看書時,學校各處室突然連續地廣播`某某某`到指定地方集合,害我總是被廣播聲吵到無法休息和自習。在現今科技發達的時代,有很多你從未想到過的生活用品,但在使用的過程中,始終會帶來一些副作用,我們的作品就是針對學校廣播所產生的噪音問題來進行改善,成品名稱為「校園B.B.Call廣播系統」,此系統主要是讓教師或行政人員能透過電腦輸入廣播訊息和班級代碼,藉由RS-232傳送至無線電傳輸模組,並將訊息發送至「校園B.B. Call廣播系統」顯示傳輸的訊息。雖然市面上有些產品可以取代我們所設計的廣播系統,例如:電視牆、LED跑馬燈字幕機等,只不過相對成本考量來講比我們的「校園B.B. Call廣播系統」還要來的高很多,而且它們只能固定在某些顯眼的地方使用,但是我們的「校園B.B. Call廣播系統」卻能隨身攜帶著走。這就是我們「校園B.B. Call廣播系統」與電視牆、LED跑馬字幕機主要差異,成本低且使用便利,相信能有效地改善廣播所造成的噪音污染。

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大自然的飛行家--蝴蝶飛行之初部探討

本研究主要針對蝴蝶之飛行進行探討,研究中主要探討蝴蝶翅膀形狀、身體重量、翅膀面積、展弦比、拍翅頻率及環境溫度對飛行速率之影響,並利用自製之風洞裝置,觀察蝴蝶之翼翅運動,分析通過蝴蝶模型之氣流方向及相關氣動力。研究結果顯示:紋白蝶展翅約4.5~5 cm,平均展弦比(AR)為1.71 ± 0.12,身體重量約為0.06± 0.02 g,翅膀面積約0.0012 ± 0.0003 m2,當紋白蝶身體重量愈重,則翅膀面積愈大(R2=0.9586)。另外,紋白蝶身體重量愈重、展弦比愈小,則飛行速率亦愈快(R2=0.5559、R2=0.4726)。23℃時,紋白蝶飛行速率為1.01±0.24 m/s,當環境溫度愈高(5、16、23℃),則飛行速率亦愈快(y=0.07x+0.7733,R2=0.6967)。風洞實驗發現:蝴蝶會逆風而飛,當風洞的風愈強,蝴蝶翅膀拍動角度愈大,且快而持久,仰角也變大(45 度);蝴蝶翼尖軌跡呈八字形,翼翅運動包含線性平移及旋轉;蝴蝶拍翅時,可在翅上方及前方產生低壓帶,在後方產生高壓帶,以利蝴蝶向前方飛行。另外,翅緣彎曲角度(上反角)愈大,蝴蝶模型之上升高度亦愈高,當上反角60°時,蝴蝶模型之上升高度最高(2.2±0.1cm)。This research approaches the flying ability of butterflies. Our research mainly discusses the weight, aspect –ratio of butterflies, frequency of flapping, and the shape, surface area of butterflies’ wings, and the connection between temperature and flying velocity. More over, we use the wind tunnel which was made by us to observe the movement of butterflies’ wings and analyzed the direction of airflow and aero-elastic which pass through the wind tunnel. Our research shows that Pieris canidia’s length of wings is about 4.5 to 5 cm. The average of aspect –ratio (AR) is 1.71±0.12 . Its weight is about 0.06±0.02 . And its surface area is about 0.0012±0.0003 m 2 . The heavier Pieris canidia is, the bigger its surface area will be (R2 =0.9586). In addition, the heavier it is, the smaller its aspect –ratio will be (R2 =0.5559, R2 =0.4726), and the swifter its flying velocity will be. When it is 23°C, the flying velocity of Pieris canidia is 1.01±0.24m/s. The hotter temperature is (5,16,23°C), the swifter it flies (y=0.07x+0.7733,R=0.6967). Accroding to the detect of the wind tunnel’s experiment , the butterflies will fly on luff. When the stronger the wind of the wind tunnel is, the larger the angles of wing’s flap are. And they are fast and lasting, the elevation also becomes larger (45°). The butterflies’ trochoids of wings mimic the word “eight”, and the movement of wingspan includes parallel movement of linearity and wheel. When butterflies flap, it will amount depression upon and in front of the wings, amounting the high pressure on the back so that butterflies can fly antrorsely. Furthermore, the larger the curvy angle of marginal wings (Dihedral) is, the higher the ascending height of model butterfly will be. When dihedral is 60°, the ascending height of model butterfly is the highest(2.2±0.1 ㎝).

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斑馬魚 SULT2 ST2在早期胚胎發育的 RNA 表現

在哺乳動物裡,硫酸化是一種參與外來物解毒作用、內生組織的荷爾蒙調節、藥物代謝及膽汁解毒之重要路徑。其中, SULTZ ( hydroxysteroid sulfotransferase )是能進行上述反應的酵素之一,為了對 SULTZ 的功能與早期發育所扮演的角色作進一步的研究,在本實驗中,我們以班馬魚為模式動物,希望藉由原位雜交法( in situ hybridization )找到 SULTZ 在班馬魚早期胚胎發育的 RNA 表現位置。由目前的實驗結果,發現從卵巢到1-cell、 dome 、 50 %一 epiboly 、 12 小時,都可在胚胎細胞看到訊號表現 · 在 24 小時、 36 小時、 48 小時、 72 小時則可在脊椎兩側體節的肌肉、內胚層、嗅窩、頭部看到訊號表現,此外,在成腦的原位雜交染色結果中亦看到了訊號表現。由此可推論 SULTZ 在斑馬魚早期發育確實扮演了重要的角色。Sulphonation is an important pathway for detoxification of xenobioties, bile acids, drug metabolism, and the regulation of endogenous hormones. SULT2 (hydroxysteroid sulfotransferase) is one of the enzymes which catalyse sulphonation. Zebrafish has emerged as a popular animal model in recent years. Compared with other vertebrates, it provides advantages including ease to get embryos, rapid external development, virtually transparent embryos and ease of genetic manipulation. The above-mentioned strong points made zebrafish a good model animal for us to understand the function of SULT2 during early embryonic development. We performed in situ hybridization to find out the RNA expression of SULT2 during zerbrafish early development. According to our present results, we can detect expression signal on the edge of telencephalon and tectum opticum. the edge on the dorsal zone of corpus cerebelli and ventral zone of periventircular hypothalamus of the adult brain. Besides, we can observe signal evenly distributed in blastocytes of the embryo at 1-cell, dome. 50%-epiboly and 12 hours after fertilization. We also find signal on the muscle next to the spinal cord during the stages of 24, 36, 48 and 72hrs. There are also expressions on hypoblast of embryos at 24, 36 and 72hrs, the olfactory pit at 36 and 4hrs, and strong expression in head region at 48 and 72hrs. These results suggest that SULT2 may have some function at the early development of zebrafish.

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中華民國四十四屆中小學科學展覽總評語

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光週期對哺乳動物生殖週期之影響

我已高三了,去年暑假在自我的複習中,複習到「植物的光週期與春化作用」時,發覺「光週期」可影響植物生長,最明顯的例子就是影響植物的開花與否,進而聯想到:「光週期」既然對植物有影響,那麼對動物是否也有影響呢?為了解答這個疑問,我找了許多書籍,可惜的是書中都僅寥寥數句,並無更詳細的介紹,因此,我設計了這個實驗來解答我心中的疑惑。

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數學與智慧盤

大概每個人都玩過,至少看過或聽過智慧盤這種遊戲,也許你甚至有過「絞盡腦汁,苦思不得其解」的經驗。這種遊戲是舶來品,據說在十九世紀時,歐洲商店的老闆曾經明令規定,不許店員在上班時玩智慧盤,因為這些店員太沉迷於智慧盤遊戲,而疏忽了他們的工作。由此可見,這種遊戲是很吸引人的。這種遊戲是十五個數字方塊排列在一個方形盤子裹,這些方塊上分別寫 1 至 15 等整數,除了十五個方塊外,還空下一個方格,這個方格是讓我們移動盤中的方塊之用的。所謂智慧盤遊戲,就是先將盤面上的數字任意放置,然後設法移動這些方塊,使得盤面上的數字變成下面這種標準形式:如果智慧盤上的一個排列α,可以經由有限次的移動而變成標準形式,則這個排列 α 有解;否則稱之為無解。我們如何判定盤面上的排列是否有解?如果盤面上的排列有解,有沒有一個永遠行得通的方法來解?

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