在這篇研究報告中,我們討論的是一種方形集合圖形的數量。”多元方形鏈”約略在 60 年代被提出,衍生出一系列的問題和遊戲,例如熟知的電玩軟體 『 俄羅斯方塊 』 ,或是 『 益智積木 』 的遊戲,都是多元方形鏈的應用。在這些問題當中,最令人頭痛的難題就是 n 元方形鏈的圖形總數。為了解決這道難題,我們採用一種轉換方法將圖形轉換成序組,並且給出序組的性質,再據此寫成 C 語言的程式;反覆地修改程式以增進執行效率及速度,最後利用該程式成功地統計出圖形總數。 In this report, we discussed the amount of polyominoes, the graphs of a set of squares. “Polyominoes” has been brought up in 1960s, and later developed into a series of questions and games, such as a well-known video game — Tetrix, and the game of puzzle blocks. Both are the applications of polyominoes. Among those questions, the toughest one is the amount of n-polyominoes. To solve this problem, we used a method which transforms the graphs into sequences. By looking into the properties of those sequences, we obtain a set of rules that can be used to determine the quantity of n-polyomines. The rules are implemented into computer codes in C language with proper modifications made to speed up the efficiency of our algorithm. The computational results show that the amount has been successfully calculated.
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